Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Double Trigger Activation..?
Double Trigger Activation..?
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Feb 1 2009, 4:13 am
By: Polkaman  

Feb 1 2009, 4:13 am Polkaman Post #1



Hey guys! I'm working on my map for the LSRPGC, and i'm doing a kill reward system related to Spellsword. Whenever you kill a unit, you will get either gold or an item. The whole thing works fine, but right now it is giving me 2 things each time I kill something, the current item and the one after that. If you play, you'll see what I mean..

So, can you guyz please download this, play it (just kill a ling to see what I meean) and see whats wrong? I labeled the triggers very clearly, the kill triggers should be labeled [Reward] and in Force 1. Thanks!

Attachments:
Alchemist RPG vBETA 1.scx
Hits: 2 Size: 547.98kb



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Feb 1 2009, 5:10 am Pigy_G Post #2



(Haven't tryed yet)

Make sure the players are correct, Triggers can fire twice if they are selected for multipul players.



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Feb 1 2009, 5:10 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You're subtracting from kills and razings. That means whenever you kill a zergling (worth 50 kills) the trigger which sees 50 kills/razings fires, and subtracts 25 kills and 25 razings. Now you have 25 kills, so that other trigger fires.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 1 2009, 5:12 am Polkaman Post #4



You rox mai sox.



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