Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Partial map protection
Partial map protection
Dec 8 2008, 9:19 pm
By: Trojanx  

Dec 8 2008, 9:19 pm Trojanx Post #1



This idea will sometimes protect your map:

Some unprotectors delete the "never" conditions, just make a simple trigger like that:

Make 2 conditions: always, never
Make 1 Action: defeat

If the unprotector deletes the "never" condition the trigger will always end the game.

NOTE: Don't make messages if you create these triggers, or the map hacker will discover this trigger
NOTE: This idea is TOP SECRET don't tell anyone.



None.

Dec 8 2008, 9:23 pm Biophysicist Post #2



I liek! Good idea, I'll be using it in my next map.

You might want to add a comment, tho, so the map stealer won't see the trigger and delete it. Putting the comment "EUD Maphack prevention" could work. You might also want to add a text message so people know that it's because the map was stolen that it broke, otherwise it seems like a glitch and people think you're a noob.



None.

Dec 8 2008, 10:04 pm Kaias Post #3



A lot of compressors and protectors do the same thing. This could work both ways. Guess you'd have to find out.



None.

Dec 8 2008, 10:04 pm Excalibur Post #4

The sword and the faith

Quote from Trojanx
This idea will sometimes protect your map:

Some unprotectors delete the "never" conditions, just make a simple trigger like that:

Make 2 conditions: always, never
Make 1 Action: defeat

If the unprotector deletes the "never" condition the trigger will always end the game.

NOTE: Don't make messages if you create these triggers, or the map hacker will discover this trigger
NOTE: This idea is TOP SECRET don't tell anyone.

Hahhahahahahha. You realize the maker of OSMAP knows about and browses this site right? Why would you poste a TOP SECRET idea on a forum viewable by anyone? You are quite amusing.




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Dec 8 2008, 10:07 pm O)FaRTy1billion[MM] Post #5

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They actually delete the entire trigger block that contains 'never'. If they deleted JUST the 'never' condition then triggers that weren't meant to run would run, thus ruining the map and defeating the purpose of unprotecting it.



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Dec 9 2008, 12:53 am Falkoner Post #6



Yeah, this really won't work.. :P



None.

Dec 9 2008, 6:52 am Riney Post #7

Thigh high affectionado

I had this idea too, but realised 3 minutes later it wouldnt work because I took the time to use the program myself on my own map. Or what you could do, is put a picture of the creators of Osmap on the minimap so the next time you see them to punch them multiple times for making map protection usless



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Dec 9 2008, 11:29 am Trojanx Post #8



You can put something essential in that trigger like this:

Conditions: Always, Never(disabled)
Action: Set<Important Switch>

Just make this important switch start the game, start other triggers...

If the protectors delete the entire trigger, they won't be able to play and the trigger will be missing

You can also do this in every trigger you have.



None.

Dec 9 2008, 11:43 am Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I guess before they delete triggers with never condition, they will delete every unchecked condition/action...




Dec 9 2008, 1:33 pm Devourer Post #10

Hello

Nice idea! thank you :)
I'll hide it on the tons of triggers at my map i'm working on ;o

by the way: when you posting it on SEN it isn't really secret, but I guess here on SEN is no map-stealer / hack :)



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Dec 9 2008, 4:07 pm FoxWolf1 Post #11



You know, even if you could somehow make the removal of a "never" trigger problematic, it's not like they couldn't just unprotect their original copy of the map again with that option unchecked...



None.

Dec 9 2008, 4:15 pm Devourer Post #12

Hello

Quote from FoxWolf1
You know, even if you could somehow make the removal of a "never" trigger problematic, it's not like they couldn't just unprotect their original copy of the map again with that option unchecked...

EDIT: Missunderstood

maybe someone knows a way how to detect if a location was renamed??



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Dec 9 2008, 5:03 pm Biophysicist Post #13



There isn't. Well, maybe EUDs, but those are evil demonic inventions of mindfuckness.



None.

Dec 9 2008, 6:55 pm Decency Post #14



I'm assuming unprotectors only delete triggers which checked never conditions, that would be logical.

If that's the case, this doesn't do anything. If by some poor fault of OSMAP it deletes triggers with an unchecked never condition, you could simply add one to each trigger.



None.

Dec 10 2008, 7:27 pm Falkoner Post #15



Protectors remove unchecked conditions, I believe, so that second method wouldn't work either.



None.

Dec 10 2008, 8:16 pm Trojanx Post #16



Ok... If they remove triggers with "never" condition and remove disabled conditions and actions that wouldn't work. I have to think about it.



None.

Dec 11 2008, 2:08 am Riney Post #17

Thigh high affectionado

I got a good one, stop making topics about map protection and unprotectors, because only Professional map stealers can steal your map (OSMap is a REALLY rare thing to see anymore ON bnet), and professionals no longer exist (As if they were professional anyway)

The less talk about it, the more protected you are.



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