Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #1: ZynMapHack detect(1.0.6g)
Trigger Warden #1: ZynMapHack detect(1.0.6g)
Dec 7 2008, 1:00 pm
By: Maps
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Jan 22 2009, 8:07 am zynastor Post #161



You don't seem to understand much at all, but w/e a new patch is now released anyways. You remind me of a guy called ProMasser, so there is no point in trying to ague with such an idiot.

Also yes I have hacked other games, starcraft being my favorite but this is not about me having to prove anything to you because my work can tell anyone I am no noob and yeah I can be immature at times because I can.



None.

Jan 22 2009, 11:05 am Maps Post #162



i reserve to update this thread and Epicsauce detect because now i'm working convert my hack.
and i don't feel anymore this thread because this triggers, i already knew, meaninglessness.

it is much more simply detect ZynMaphack by Detect Hack, rather than Trigger. triggers are too restrictive.



None.

Jan 22 2009, 9:56 pm Falkoner Post #163



Yeah, Maps, that's what we've all been saying you should make, a hack that detects other hacks, so you can easily update it and it works in any map.



None.

Jan 27 2009, 12:19 am Decency Post #164



Quote from Zynastor
- Removed anti-hacker map fix. (Not needed for the time being)

So do these triggers work?



None.

Jan 27 2009, 5:55 pm Maps Post #165



Quote from name:FaZ-
Quote from Zynastor
- Removed anti-hacker map fix. (Not needed for the time being)

So do these triggers work?

maybe?



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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