Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Protecting a map for good?
Protecting a map for good?
Nov 4 2008, 1:00 am
By: Oo.DaMeiN.oO  

Nov 4 2008, 1:00 am Oo.DaMeiN.oO Post #1



Is there any way atm that you can protect a map where it cannot be opened?

Thanks.



None.

Nov 4 2008, 1:09 am Falkoner Post #2



Yeah, open up the map in a hex editor, and change a few values, the ones at the top really work if you change them.

But honestly, there is a point where StarCraft has to be able to read it, therefore no, unprotectors like Unused Unprotector can open it, as we can only protect it so far.



None.

Nov 4 2008, 2:21 am Joshgt2 Post #3



Does trigger viewer also work for anything that is protected as well? It simply doesn't unprotect the map but views all triggers... I guess someone can also get you there as well just by viewing your triggers...



None.

Nov 5 2008, 1:02 am Falkoner Post #4



Quote
Does trigger viewer also work for anything that is protected as well? It simply doesn't unprotect the map but views all triggers... I guess someone can also get you there as well just by viewing your triggers...

Actually, Unused Unprotector does a much better job than Trigger Viewer, as it can support Korean characters, and I'm not sure if Trigger Viewer can beat the protection done with Storm.dll, like it is with Shadow Protector.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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