Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Protecting a map for good?
Protecting a map for good?
Nov 4 2008, 1:00 am
By: Oo.DaMeiN.oO  

Nov 4 2008, 1:00 am Oo.DaMeiN.oO Post #1



Is there any way atm that you can protect a map where it cannot be opened?

Thanks.



None.

Nov 4 2008, 1:09 am Falkoner Post #2



Yeah, open up the map in a hex editor, and change a few values, the ones at the top really work if you change them.

But honestly, there is a point where StarCraft has to be able to read it, therefore no, unprotectors like Unused Unprotector can open it, as we can only protect it so far.



None.

Nov 4 2008, 2:21 am Joshgt2 Post #3



Does trigger viewer also work for anything that is protected as well? It simply doesn't unprotect the map but views all triggers... I guess someone can also get you there as well just by viewing your triggers...



None.

Nov 5 2008, 1:02 am Falkoner Post #4



Quote
Does trigger viewer also work for anything that is protected as well? It simply doesn't unprotect the map but views all triggers... I guess someone can also get you there as well just by viewing your triggers...

Actually, Unused Unprotector does a much better job than Trigger Viewer, as it can support Korean characters, and I'm not sure if Trigger Viewer can beat the protection done with Storm.dll, like it is with Shadow Protector.



None.

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