Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Protecting a map for good?
Protecting a map for good?
Nov 4 2008, 1:00 am
By: Oo.DaMeiN.oO  

Nov 4 2008, 1:00 am Oo.DaMeiN.oO Post #1



Is there any way atm that you can protect a map where it cannot be opened?

Thanks.



None.

Nov 4 2008, 1:09 am Falkoner Post #2



Yeah, open up the map in a hex editor, and change a few values, the ones at the top really work if you change them.

But honestly, there is a point where StarCraft has to be able to read it, therefore no, unprotectors like Unused Unprotector can open it, as we can only protect it so far.



None.

Nov 4 2008, 2:21 am Joshgt2 Post #3



Does trigger viewer also work for anything that is protected as well? It simply doesn't unprotect the map but views all triggers... I guess someone can also get you there as well just by viewing your triggers...



None.

Nov 5 2008, 1:02 am Falkoner Post #4



Quote
Does trigger viewer also work for anything that is protected as well? It simply doesn't unprotect the map but views all triggers... I guess someone can also get you there as well just by viewing your triggers...

Actually, Unused Unprotector does a much better job than Trigger Viewer, as it can support Korean characters, and I'm not sure if Trigger Viewer can beat the protection done with Storm.dll, like it is with Shadow Protector.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:17 pm]
Zycorax -- :wob:
[2026-2-02. : 8:54 pm]
Ultraviolet -- :wob:
[2026-2-01. : 7:31 pm]
NimoStar -- Anyone able to read opcodes / hex / disassembly? https://staredit.net/topic/18809/#11
[2026-2-01. : 4:24 am]
Ultraviolet -- this color is one of the last vestiges of those days
[2026-2-01. : 4:24 am]
Ultraviolet -- good ole NerdyTerdy
[2026-2-01. : 4:21 am]
NudeRaider -- *still see
[2026-2-01. : 4:20 am]
NudeRaider -- Also I like how someone quoted you a few posts down and there you can still your old username.
[2026-2-01. : 4:18 am]
NudeRaider -- Neither did I. ;) I tried to link a Blizzard source but I think they eventually took it down for some reason, so I was happy to find it here. :)
[2026-2-01. : 12:21 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: DarkenedFantasies yeah, that much is obvious, but I can only check if that's actualy the case (and not just the size rounded down) if I download the file.
didn't expect to see a post from myself years ago actually being helpful https://staredit.net/topic/18852/#2 :lol:
[2026-1-27. : 10:57 pm]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: As for the 0 bytes zip, you just rename the file extension of any 0-byte file to zip. I however had to make it 1 byte because SEN throws an error when uploading a 0 bytes file.
yeah, that much is obvious, but I can only check if that's actualy the case (and not just the size rounded down) if I download the file.
Please log in to shout.


Members Online: standingcatcall