Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making critters not blow up when clicked
Making critters not blow up when clicked
Oct 10 2008, 3:42 pm
By: Biophysicist  

Oct 10 2008, 3:42 pm Biophysicist Post #1



You know how if you click on critters a lot, they explode, right? Well, I was wondering if there was any way to make them not do that. In the mean time, I'll just use a Civilian.



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Oct 10 2008, 3:59 pm Oyen Post #2



Is this for a single-player map? If so, if the player wants to waste his time clicking on a critter so that he can mess up the game he's playing, I say let him. :lol:
There is no way to stop the exploding critters as far as I know, but you can use triggers to detect when the critter is no longer in its location. If a player makes it explode, then the trigger will detect this and you can do whatever actions are necessary.



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Oct 10 2008, 4:19 pm Devourer Post #3

Hello

Quote from name:TassadarZeratul
You know how if you click on critters a lot, they explode, right? Well, I was wondering if there was any way to make them not do that. In the mean time, I'll just use a Civilian.
it only works under "single player"
...
and use b-net / UDP single player instead^^



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Oct 10 2008, 7:23 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You obviously cannot prevent them from exploding.




Oct 10 2008, 8:18 pm Falkoner Post #5



You can just give it to another player after a certain number of clicks(use EUDs) and then give it back, so it resets. But seriously, it only happens in one player, there's really no point, and if you can use a civilian instead, it's better.



None.

Oct 11 2008, 4:43 am Ryan Post #6



I would say make it so you can only play it in some form of Multiplayer mode.
Linkage




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