Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hallucanation appearance?
Hallucanation appearance?
Sep 13 2008, 2:54 pm
By: Hug A Zergling  

Sep 13 2008, 2:54 pm Hug A Zergling Post #1



I was wondering if there was a way, that I could make it so when a hallucination is created for a player, everyone can see that it is blue, but it is still controlled by that player it is created for?
RUN ON SENTENCELOL



None.

Sep 13 2008, 4:05 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No, only the owner sees the hallucination blue. Even allies (+ vision) "think" it's a real unit.




Sep 13 2008, 6:32 pm Pigy_G Post #3



If a computer infests a hallucinated command center doesn't it stay blueish for everyone though?



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Sep 13 2008, 11:42 pm Falkoner Post #4



Hmm, you should try using Player 145, maybe it changed since last patch, but recently someone found that all players see that player as owned by them.



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Sep 14 2008, 12:02 am Hug A Zergling Post #5



Tested 145, and no luck. Came up with normal colors. (black)



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Sep 14 2008, 12:04 am Falkoner Post #6



Shucks, when you clicked it, did it have a green circle? That's how it worked last patch, maybe it got changed.



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Sep 14 2008, 12:05 am Hug A Zergling Post #7



It had the green circle that appears when you normally click a unit...thats it.



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Sep 14 2008, 12:06 am Falkoner Post #8



Well, in the map I saw, it was an enemy, and when you click enemies they usually have red circles, whereas this one was green.



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Sep 14 2008, 12:10 am Hug A Zergling Post #9



oh! yes, it still has the green circle, but appears black, not blue.



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Sep 14 2008, 12:10 am Falkoner Post #10



Dang, well at least buffer overflows haven't changed much since last patch..



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Sep 14 2008, 12:14 am Hug A Zergling Post #11



Morphling, theres a topic for the new patch. this isn't it.



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Sep 14 2008, 12:24 am Hug A Zergling Post #12



ty ^^



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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
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