Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: detecting patches
detecting patches
Jul 22 2008, 6:07 pm
By: I)eathBringer  

Jul 22 2008, 6:07 pm I)eathBringer Post #1



I'm making a map where you have to do some glitches to win (like the map "can you do tricks").
I want to detect what patch is installed when you are playing and i think a way is to make a trigger for each patch with different conditions using EUDs so if a trigger runs the game remove the glitches that aren't possible to pass.
I've tried detecting map dimensions or the screen position on the map at the initialization of the map but work only for 1.15.0-2.
What EUD can I use?



None.

Jul 22 2008, 6:10 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

Hmm. Well, you'd have to find something entirely unique to that patch... I think 1.15 shifted a ton of stuff. 1.15.1 and .2 didn't seem to change (much) in the data table that EUDs read. You could read some .dat entry, those are always the same data unless on a mod.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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