Desynching
Jul 21 2008, 11:00 pm
By: stickynote  

Jul 21 2008, 11:00 pm stickynote Post #1



Does the unit selection EUD cause desynching?



None.

Jul 21 2008, 11:03 pm Brontobyte Post #2



Quote from stickynote
Does the unit selection EUD cause desynching?

The UnitID: 13490 doesn't cause a desynch.

Player 1 - 13490
Player 2 - 13491
Player 3 - 13492
Player 4 - 13493
Player 5 - 13494
Player 6 - 13495

I'm not sure of the rest, but my best guess is that it just keeps on increasing by one.



None.

Jul 22 2008, 5:54 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

The "Current Player Selection Group" offset (0x005971F0) will desync, but the "Player _ Selection Group" offsets will not. (Starting at 0x006284D0 for player one, incrementing by 0x30—or one unit ID—for each player.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
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