I hate doors.
Jul 21 2008, 1:05 pm
By: Biophysicist  

Jul 21 2008, 1:05 pm Biophysicist Post #1



In a campaign I'm working on, I have tried to get the Installation doors to open when the player brings units to a location. The trigger works as follows:

Applies to: Player 1
Conditions: Player 1 brings at least one any unit to Door One Location.
Actions: Disable doodad state for 1 Left Upper Level Door at Door One Location for All Players.

(I might have mis-typed the Set Doodad State syntax, sorry.)



None.

Jul 21 2008, 2:02 pm Falkoner Post #2



Okay, there's a couple possible problems:

1. You are trying to open multiple doors, that requires an action for each door.
2. You are using the action on the wrong door type(ie, it's actually a Right Upper Level Door)

Check to see if any of that is true.



None.

Jul 23 2008, 10:15 pm Biophysicist Post #3



I'm not doing either. But... Just remembered this. I was afraid of trying to open the wrong type of door, so I used four Set Doodad States, and set each one to disable a different type of door. Might that have been messing things up?

Also, how big does the location have to be? I set it to completely fill the area in the green box that appears when you select the door in the Doodad layer.

And I know my trigger is firing, I checked that by adding 'Display text message: Door should be opening now' to the trigger. It did appear.



None.

Jul 23 2008, 10:18 pm Falkoner Post #4



Figure out exactly what the door is, and try just doing it for that one, also, try also finding the exact player and using that instead.



None.

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