Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Turning on shared vision with Neutral players
Turning on shared vision with Neutral players
Jun 16 2008, 10:43 pm
By: FreDecay  

Jun 16 2008, 10:43 pm FreDecay Post #1



Yeah, so...I've been trying to get a neutral player in my new map project to turn on shared vision with the human players in the map. Really, it's not all that imperative but it would be nice to not have to make a billion Map Revealers when I could be more effecient by only placing them for a neutral player. Any help is highly appreciated. Thanks in advance. :lol:



None.

Jun 16 2008, 10:48 pm x1101x Post #2



I screwed around with that once and it never worked, I'm not 100% but i think that triggers won't run for neutral players. Once though I got player 12 to attack player 1 but only for the very first second (running hyper triggs as well) or so of that game so try turning on shared vision at the very start of the game. But i really doubt it'll work.



None.

Jun 16 2008, 10:55 pm Clokr_ Post #3



Triggers won't work for players above 8. Also I'm not sure if neutral players can execute any AI script at all.



?????

Jun 16 2008, 10:56 pm FreDecay Post #4



Ahhh, I just got it, instead of choosing player 8 and turning on shared vision to players 1 - 6, you choose players 1 - 6 and turn on shared vision with player 8. It's sort of reversed. :D yayy!



None.

Jun 16 2008, 10:58 pm Clokr_ Post #5



Yeah, it makes player X give vision to the player that owns the trigger.



?????

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