Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Shared Control...?
Shared Control...?
May 12 2008, 1:49 am
By: LosTZealoT  

May 12 2008, 1:49 am LosTZealoT Post #1



A while ago, I was thinking that the Shared Unit Control in WarCraft 3 would be an awesome feature in StarCraft. If your unfamiliar with Shared Unit Control, basicly it allows a player to go into the "Allies" menu and check a box allowing the other player to control all your units and building at the same time as you. This is usually used in Maze maps(equal to Bounds in StarCraft).

Im curious if anyone has any ideas on this, the only thing I could think of would be switching between the players very quickly, however, Im not sure whether or not you'd have time to input commands. And Im pretty sure once you give, any units that were training or upgrades upgrading are removed. Any thoughts?



None.

May 12 2008, 1:52 am Demented Shaman Post #2



Only in Team Melee.



None.

May 12 2008, 3:45 am Falkoner Post #3



Switching between players would not work, as units are deselected, sorry, but I really see no way of doing this.

EDIT:
Actually... I just had a thought. What if you stack units, and then if one unit moves you move the other unit on top of it, that way each player owns a unit, I know it wouldn't work too well, but it's about as close as you can get other than Team Melee..



None.

May 12 2008, 11:05 am Wormer Post #4



Probably with single units this could be done using EUDs to detect if the player selected the unit and give it to that player. However I'm not quite sure if this could be done because I'm unfamiliar with EUDs.



Some.

May 12 2008, 3:45 pm Heimdal Post #5



If we had EUD actions, I bet you could do it.



None.

May 12 2008, 5:05 pm Clokr_ Post #6



Without EUD actions it's impossible for two players to control the same unit simultaneously in a UMS map. All you could do is add a beacon or something to transfer ownership from one player to another when desired...



?????

May 12 2008, 6:11 pm Wormer Post #7



Why can't one use EUD select detection (instead of the beacon for example) to transfer the unit from one player to another?



Some.

May 12 2008, 6:58 pm Demented Shaman Post #8



Unless you only had one of that unit type or a location following that one unit around you wouldn't know where the unit is to be given.



None.

May 12 2008, 7:02 pm Wormer Post #9



Quote
Probably with single units this could be done using EUDs...
Yea, I mean singe units.



Some.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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