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File Link (Used up all my SEN space...):
http://cid-681c2250300dd052.office.live.com/self.aspx/The%20Tenebrous/Tenebrous%20RPG.scx
12/29/10
The Tenebrous
-Player 1 Red (Human)
-Player 2 Blue (Human)
-Player 3 Green (Human)
-Player 4 White (Human)
07/16/10 - 1.42MB - 9685
-Player 5 Dark Aqua (Computer)
-Player 6 Dark Aqua (Computer)
Created By: Vrael@USEast
-Player 7 Purple (Computer)
-Player 8 Brown (Computer)
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Style
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The name of the map is Tenebrous RPG. If you watch the introduction, you'll get the definition of Tenebrous: dark, obscure, gloomy, down to its root in the latin tenebrae; darkness. I'm trying to showcase everything despicable about humankind in this rpg. Betrayal, murder, cruelty, I'm going to try and play it all in along with a fun gameplay experience. Darkness is the theme of my map: All the "Heroes" (or perhaps villans

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The Basic Intro
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You play as you, and have no name but what you make for yourself. You start off in the introduction speaking with your fellows and King Ferdas, of the city of Releigh. He wants something, and he wants you to get it for him. From there, the story becomes.. rather tenebrous... hehe...
My story is going to be variable, depending on the actions you take in the game. That involves multiple endings and stuff.. sometimes I wonder what I'm going to be putting myself through trigger wise

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Characters (so far)
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You - Obvious
King Ferdas - Grumpy old man. You start of the game with him, in the town of Releigh.
Lord Venicar - Another old man, but much more amiable and visionary.
Elly - Mysterious dame. You first meet her out in the woods and she gives you a quest
Zurek - Strange man with a warning. Takes damage like a tank.
More to come
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Quests
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-----Main
The main quest begins with you speaking to King Ferdas. Clearly he needs something, and from the way you talk to him, he needs you to do it. You get to be rude to a king right in the presence of a bunch of soldiers, without consequence! Like any good RPG (of the medieval genre) there's some magic afoot and he asks you to go steal a scepter from the neighboring Lord Venicar. After battling with and defeating Lord Venicar in his castle's dungeon, you are presented with your first choice: Honor your word and return the scepter to King Ferdas, or take Lord Venicar up on his visionary offer of power. Who can say what's better? I won't give too much more away, but rest assured that there are plenty more times to prove your might.
-----The Bar in Releigh
You walk into a bar for a drink. Pretty usual, everyone gets thirsty. You, however, have at least some sort of reputation as a fighter, and the aging bartender asks you to knock around a couple drunks for him. Piece of cake. Now he trusts you, and asks you to help him with a bigger problem.
-----Mining Town
As you wander through the mountains on your way to the abbey, you'll probably stumble upon the mining town with a huge wall in front. Head inside the town hall and you'll surprise a council of war. At this point, they'll calm down, and tell you that they're just about to attack a bunch of foreigners settled across the mountains. You can hire on as a mercenary, attack them, or walk away. On the other side, if you happen to wander into the cave first, these "foreigners" that the folks in the mining town described have a different story: They've been forcibly evicted from what used to be their mines. Help them defend their cave town (they're practically dwarves, living in a cave in a mountain) and go on to reclaim their mines, or don't. Be careful though, those folks don't like people who know about their cave.
-----First Puzzle
You enter a building only to find your way barred by a puzzle. Four beacons, each linked to a matrix operator control the colors of 4 statues. Get the colors the same and remember how you did it! You'll need to know the order of the beacons you used to input that as your key to unlock the door and progress. This one might be tough to figure out since the operators are matrices, and you can only see the before and after, not what the matrix is actually calculating. Should be fun

-----More to Come
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Gameplay
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You can choose between four weapons with the option to switch weapons in any town
Longsword (Dark Templar),
Bow (Marine),
Crossbow (Hydralisk), and
Axe (Firebat).
The balancing will be a bit odd. Marine/Firebat have the same upgrade, Hydralisk takes different damage % than the Marine Firebat or Dark Templar, and the Dark Templar is your standard Badass with a Sword.
50 Levels, 1 million exp = Level 50
5 Standard Items
Dropship-Unload for standard item use
Uses basically the same battle system as Death Knights 3, similar to Xuru RPG as well
Create a unit at building for Spell casting:
Eventually, my idea is that you will be able to do everything. Kill other players, kill towns, if you're strong enough. Of course, there are consequences for everything.
I'll keep a counter based on your actions to determine responses to things, ex. if you go around killing houses, the city guard is not going to like you...
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Items
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-----Health Restorative - obvious
-----Mana Restorative - obvious
-----Smoke Bomb - allows you to escape from battle
(Note: in more finished versions will not allow escape from bosses. Or maybe it will. Undecided yet.)
-----Cloak - hides you from your enemies; they cannot see your hero in battle and out of battle will not engage you
(Note: in more finished versions will not hide you from bosses. Or maybe it will. Undecided yet.)
-----Town Portal - teleports you to the main city, Releigh. Non-Combat
There are also, scattered across the map
+50 Exp
+250 Exp
+50 Gold
+250 Gold
+50 might not seem like a lot, but they add up. They're also very useful in the beginning, since level 2 is only 100 exp away.
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Special Items
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These are items that only 1 player will likely to be able to have at a time. I will make them transferable if I think they should be (dragon won't be, obviously). And, you can steal them from players corpses if you kill that player.
-----Dragon: After killing a ferocious beast in the mountains, you get its loot and notice an egg stashed in the piles of gold. What ho! It hatches, and the little bugger likes you. Keep it safe for long enough and it will grow to help you out in your battles, and eventually will fly.
-----Staff of Energy: Uber mana regen
-----Svilrinthir: Short-range-high-damage aura
-----Scepter of Light: If you die in battle you will be instantly revived and moved back to where you left off. No corpse will spawn for you. Also the first quest item in the game.
-----special spells
-----More to Come
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Spells
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-See later post
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Deaths
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-----Very Diablo II-esque, if you die you spawn a corpse, which eventually will be able to be looted by other players, and they can steal all of your gold and items. If you bring your hero to it, you get everything back. If you never get your body back you'll never be able to hold any gold either though!
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Some Estimates
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Terrain: 45%
Triggers: 25%
Units: 15%
Ideas: Somewhere between 0 and 100% (lol.)
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The Screenies
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Play it! Please note: there are MANY things unfinished, but in the words of some old dead guy: I have not yet begun to fight!
All the same, if you find something that smells like a bug, walks like a bug, and talks like a bug, it's probably a bug, so let me know. My account is Vrael@USEast on Battle.net, or PM me on SEN.
Post has been edited 50 time(s), last time on Dec 29 2010, 8:49 am by Vrael.
None.