Trigger Help
Sep 3 2007, 5:58 pm
By: HXBytez  

Sep 3 2007, 5:58 pm HXBytez Post #1



Hey :P.

So, I'm making a UMS Map called "2Moons RPG -BETA" -Includes almost everything exact.
I.E: Towns, Monsters, Skills..

But, I'm trying to make the skills work with a Bound-Like Explosion.
Example:
Player Brings 1 Unit To X
-
Create Neutral Units At Location Y
Kill all Neutral Units At Location Y
Set HP For All Units Owned By Player 8 At Location Y to 80%

Something Like that, But its too simple as for 1 Explosion..

-My Question is, If I'm able to somehow Make a Line of explosions or an outcast of explosion When a player uses the skill. Like to Shape Locations into the explosion I want but somehow Keep the locations In that Order?
Note: I Know how to make bounds, The Location Y is following a Unit, Is there Any way?

Or Is there no way to do that? x_X -Thanks In Advance

Post has been edited 1 time(s), last time on Sep 3 2007, 6:01 pm by HXBytez.



None.

Sep 3 2007, 6:07 pm Money Post #2



http://doodle77.dyndns.org/tutorials.php?id=137
http://doodle77.dyndns.org/tutorials.php?id=338

I think you are looking for a mobile grid system.

Post has been edited 1 time(s), last time on Sep 3 2007, 6:08 pm by moneylover.



None.

Sep 3 2007, 6:23 pm HXBytez Post #3



Ah.. Thanks That Can Work =p



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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