Trigger Help
Sep 3 2007, 5:58 pm
By: HXBytez  

Sep 3 2007, 5:58 pm HXBytez Post #1



Hey :P.

So, I'm making a UMS Map called "2Moons RPG -BETA" -Includes almost everything exact.
I.E: Towns, Monsters, Skills..

But, I'm trying to make the skills work with a Bound-Like Explosion.
Example:
Player Brings 1 Unit To X
-
Create Neutral Units At Location Y
Kill all Neutral Units At Location Y
Set HP For All Units Owned By Player 8 At Location Y to 80%

Something Like that, But its too simple as for 1 Explosion..

-My Question is, If I'm able to somehow Make a Line of explosions or an outcast of explosion When a player uses the skill. Like to Shape Locations into the explosion I want but somehow Keep the locations In that Order?
Note: I Know how to make bounds, The Location Y is following a Unit, Is there Any way?

Or Is there no way to do that? x_X -Thanks In Advance

Post has been edited 1 time(s), last time on Sep 3 2007, 6:01 pm by HXBytez.



None.

Sep 3 2007, 6:07 pm Money Post #2



http://doodle77.dyndns.org/tutorials.php?id=137
http://doodle77.dyndns.org/tutorials.php?id=338

I think you are looking for a mobile grid system.

Post has been edited 1 time(s), last time on Sep 3 2007, 6:08 pm by moneylover.



None.

Sep 3 2007, 6:23 pm HXBytez Post #3



Ah.. Thanks That Can Work =p



None.

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ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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