So, I'm making a UMS Map called "2Moons RPG -BETA" -Includes almost everything exact.
I.E: Towns, Monsters, Skills..
But, I'm trying to make the skills work with a Bound-Like Explosion.
Example:
Player Brings 1 Unit To X
-
Create Neutral Units At Location Y
Kill all Neutral Units At Location Y
Set HP For All Units Owned By Player 8 At Location Y to 80%
Something Like that, But its too simple as for 1 Explosion..
-My Question is, If I'm able to somehow Make a Line of explosions or an outcast of explosion When a player uses the skill. Like to Shape Locations into the explosion I want but somehow Keep the locations In that Order?
Note: I Know how to make bounds, The Location Y is following a Unit, Is there Any way?
Or Is there no way to do that? x_X -Thanks In Advance
Post has been edited 1 time(s), last time on Sep 3 2007, 6:01 pm by HXBytez.
None.