Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help w/ Triggers on
Help w/ Triggers on
Oct 29 2026, 7:00 pm
By: CoCo(  

Oct 29 2026, 7:00 pm CoCo( Post #1



If anyone can help to trigger my map, please let me know. As of yesterday, the map crashes every time I try to open it. I placed many sprites in one area and that seemed to cause it to crash. Also, I think the only level I've seen actually work properly was level 3. For example, on level 1 it for some reason thinks the level is over as soon as it starts. I have no idea how, because no where did I (intentionally) put that in there.

https://scmscx.com/map/yzzrGf5q

Willing to pay up to $20 via Venmo for your services
Email Lwbenyt@gmail.com

Attachments:
Screenshot (227).png
Hits: 3 Size: 1272.56kb



Played Starcraft Brood War online as CoCo(
from 2005 - 2013. Returned in 2022.
Creator of several maps.

CONTACT INFO: Lwbenyt@Gmail.com

Oct 29 2026, 9:29 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah no worries people here will help you without payment. :) About the reason for the crashes someone else needs to help, but maybe you can just use an older version using ScmDraft's backup database and avoid placing the problematic sprites?

It would help if you posted the triggers responsible for handling the levels along with what they should do vs. what they actually do.




Oct 29 2026, 9:34 pm ihjel Post #3



Yes removing all non-doodad sprites stop the crash on startup, and it crashes even in melee mode so it's not a unit placement or trigger issue. https://wiki.staredit.net/wiki/Crash_List mentions psionic storm as a crashing sprite, but removing those wasn't enough.

The following sprites crashes in your map:
- 334 Particle beam hit.
- 339 Psionic storm.
- 353 Needle spine hit.
- 354 Plasma Drip hit (unused) ["Unknown 5" in scmdraft]
- 360 Broodling Parasite
- 363 Consume.
- 369 Phase Disrupter (unused)
- 486 Dark Archon Energy



None.

Oct 29 2026, 10:13 pm CoCo( Post #4



Thanks for your replies. Well I would be happy to pay someone for their hard work. I know how tedious it is to make triggers work properly. Real reason is that I would be wanting someone to work on all elements of the map. I have an overall vision of how the map will look when it's done although I wouldn't mind someone adding/changing something - all of this taking hours of their time and creativity, no doubt. There are two levels left unfinished as well so plenty of work for whoever wants to work on this weird imposs map by an amateur map creator. I would prefer someone who has made imposs maps before and enjoys the genre as much as I do.

I will update here with the list of triggers and what each one is intended to perform.



Played Starcraft Brood War online as CoCo(
from 2005 - 2013. Returned in 2022.
Creator of several maps.

CONTACT INFO: Lwbenyt@Gmail.com

Oct 30 2026, 8:04 pm Ultraviolet Post #5

We do a little trolling

If you're trying to pay someone to do it for you, I'd say expect to pay at least $20/hour, not just a $20 one time fee. And realistically, there aren't a whole lot of people left interested in doing mapping for money either way. You'll be much more likely to get a finished map if you put in the work to learning how to do it properly yourself. The community here (and on Discord) is very helpful for teaching how to do things, as you've seen in the previous replies.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Nov 4 2026, 3:19 am CoCo( Post #6



Trigger("Player 7"){
Conditions:
Always();

Actions:
Run AI Script At Location("EnBk", "Bunker 1 + Spawn 3 Lings for P7"); [color=#EBEE80]<---- This location serves 2 purposes since level 1 area consists of 2 rounds
Run AI Script At Location("EnBk", "Bunker 2");
Run AI Script At Location("EnBk", "Bunker 3");
Run AI Script At Location("EnBk", "Bunker 4");
Run AI Script At Location("EnBk", "Bunker 5");
Run AI Script At Location("EnBk", "Bunker 6");
Run AI Script At Location("EnBk", "Bunker 7");
Run AI Script At Location("EnBk", "Bunker 8");
Run AI Script At Location("EnBk", "Bunker 9");
Run AI Script At Location("EnBk", "Bunker 10");
Run AI Script At Location("EnBk", "Bunker 11");
Run AI Script At Location("EnBk", "Bunker 12");
Comment("CPU Enter Bunkers");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
Command("Neutral players", "Men", At least, 1);

Actions:
Give Units to Player("Neutral players", "Current Player", "Men", All, "Anywhere"); [color=#EBEE80]<---- This trigger is supposed to make any units left by leaving players
Preserve Trigger(); automatically be reassigned to active players, but doesn't work.
} I would love to know what that trigger is but I have not been able
to find that information anywhere.



Played Starcraft Brood War online as CoCo(
from 2005 - 2013. Returned in 2022.
Creator of several maps.

CONTACT INFO: Lwbenyt@Gmail.com

Nov 4 2026, 3:25 am CoCo( Post #7



*edit* Ok, posting here is too difficult. I can't figure out how to provide the list of triggers along with the intended actions. For now anyway, I am giving up.



Quote from CoCo(
Trigger("Player 7"){
Conditions:
Always();

Actions:
Run AI Script At Location("EnBk", "Bunker 1 + Spawn 3 Lings for P7"); [color=#EBEE80]<---- This location serves 2 purposes since level 1 area consists of 2 rounds
Run AI Script At Location("EnBk", "Bunker 2");
Run AI Script At Location("EnBk", "Bunker 3");
Run AI Script At Location("EnBk", "Bunker 4");
Run AI Script At Location("EnBk", "Bunker 5");
Run AI Script At Location("EnBk", "Bunker 6");
Run AI Script At Location("EnBk", "Bunker 7");
Run AI Script At Location("EnBk", "Bunker 8");
Run AI Script At Location("EnBk", "Bunker 9");
Run AI Script At Location("EnBk", "Bunker 10");
Run AI Script At Location("EnBk", "Bunker 11");
Run AI Script At Location("EnBk", "Bunker 12");
Comment("CPU Enter Bunkers");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
Command("Neutral players", "Men", At least, 1);

Actions:
Give Units to Player("Neutral players", "Current Player", "Men", All, "Anywhere"); [color=#EBEE80]<---- This trigger is supposed to make any units left by leaving players
Preserve Trigger(); automatically be reassigned to active players, but doesn't work.
} I would love to know what that trigger is but I have not been able
to find that information anywhere.




Played Starcraft Brood War online as CoCo(
from 2005 - 2013. Returned in 2022.
Creator of several maps.

CONTACT INFO: Lwbenyt@Gmail.com

Nov 6 2026, 5:52 am CoCo( Post #8



Quote from Ultraviolet
If you're trying to pay someone to do it for you, I'd say expect to pay at least $20/hour, not just a $20 one time fee. And realistically, there aren't a whole lot of people left interested in doing mapping for money either way. You'll be much more likely to get a finished map if you put in the work to learning how to do it properly yourself. The community here (and on Discord) is very helpful for teaching how to do things, as you've seen in the previous replies.

Want to spend one hour fixing the triggers? And if you can't get the first 4 levels working in one hour, then leave it unfinished



Played Starcraft Brood War online as CoCo(
from 2005 - 2013. Returned in 2022.
Creator of several maps.

CONTACT INFO: Lwbenyt@Gmail.com

Nov 7 2026, 1:58 am Ultraviolet Post #9

We do a little trolling

Quote
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
Command("Neutral players", "Men", At least, 1);

Actions:
Give Units to Player("Neutral players", "Current Player", "Men", All, "Anywhere"); [color=#EBEE80]<---- This trigger is supposed to make any units left by leaving players
Preserve Trigger(); automatically be reassigned to active players, but doesn't work.
} I would love to know what that trigger is but I have not been able
to find that information anywhere.

I would try changing "Neutral players" to "Player 12", I think that should fix it. You should probably also change "All" units to 1 unit at a time so that it actually distributes the units evenly between the remaining players rather than just giving them all to the first player in the trigger list.

For posting triggers, use trigger tags
Code
[trigger]
and end it with
Code
[/trigger]


BBCode is kinda crude, but it works ok. It's basically bastardized html. Your issue with the color tags is that you didn't close them out with
Code
[/color]


Quote
Want to spend one hour fixing the triggers? And if you can't get the first 4 levels working in one hour, then leave it unfinished

Thanks, but I don't want to get into all that.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
[04:16 am]
lil-Inferno -- fart screen
[2026-11-09. : 3:49 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: :wob: maybe not replaced, just add a discord applet below the shoutbox imo
split screen. Left side shoutbox, right side discord meme channel
[2026-11-08. : 10:23 pm]
Ultraviolet -- :wob: maybe not replaced, just add a discord applet below the shoutbox imo
[2026-11-08. : 9:24 pm]
O)FaRTy1billion[MM] -- :wob:
[2026-11-08. : 6:20 pm]
Symmetry -- :wob:
[2026-11-08. : 4:53 pm]
UndeadStar -- but what would happen to the :wob: chains?
[2026-11-08. : 10:38 am]
ihjel -- The shoutbox should be replaced with a live feed of the discord so the side doesn't look as dead.
[2026-11-07. : 3:22 am]
Symmetry -- because there's also Starforge 2 and chkdraft
[2026-11-07. : 3:22 am]
Symmetry -- oh that's the one that was linked
Please log in to shout.


Members Online: O)FaRTy1billion[MM], RIVE, Dem0n, armitage