Trigger("Player 7"){
Conditions:
Always();
Actions:
Run AI Script At Location("EnBk", "Bunker 1 + Spawn 3 Lings for P7"); [color=#EBEE80]<---- This location serves 2 purposes since level 1 area consists of 2 rounds
Run AI Script At Location("EnBk", "Bunker 2");
Run AI Script At Location("EnBk", "Bunker 3");
Run AI Script At Location("EnBk", "Bunker 4");
Run AI Script At Location("EnBk", "Bunker 5");
Run AI Script At Location("EnBk", "Bunker 6");
Run AI Script At Location("EnBk", "Bunker 7");
Run AI Script At Location("EnBk", "Bunker 8");
Run AI Script At Location("EnBk", "Bunker 9");
Run AI Script At Location("EnBk", "Bunker 10");
Run AI Script At Location("EnBk", "Bunker 11");
Run AI Script At Location("EnBk", "Bunker 12");
Comment("CPU Enter Bunkers");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Command("Neutral players", "Men", At least, 1);
Actions:
Give Units to Player("Neutral players", "Current Player", "Men", All, "Anywhere"); [color=#EBEE80]<---- This trigger is supposed to make any units left by leaving players
Preserve Trigger(); automatically be reassigned to active players, but doesn't work.
} I would love to know what that trigger is but I have not been able
to find that information anywhere.
Played Starcraft Brood War online as CoCo(
from 2005 - 2013. Returned in 2022.
Creator of several maps.
CONTACT INFO: Lwbenyt@Gmail.com