Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Detecting unit shooting / clip and reload system.
Detecting unit shooting / clip and reload system.
Sep 14 2026, 11:55 am
By: SPyro_Malin  

Sep 14 2026, 11:55 am SPyro_Malin Post #1



Hi guys. Do you remember old Sniper maps where minerals are your ammo and you had to a-click "allied" units manually to shoot them?
It consumed ammo on kill.

I wonder if system like this, but not based on kills, rather actual shots taken would be hard to implement?

Idea is to make map like this with enemies having variable health. Some taking one shot, some taking 2 or 3 and one "invincible" boss which wanders around and can be shot to waste ammo, but can't be actually killed.

I technically could still do it based on kills... it just looks shitty in game IMO.

Edit: Also would it be possible to prevent illusions from being able to fire while real units can still a-click normally?



None.

Sep 14 2026, 12:40 pm Sie_Sayoka Post #2



Without EUDs this can be done in a number of ways.

1. The method you've described where 1 shot equates to 1 ammo.
2. Have units take several shots to kill, then on-kill subtract the appropriate ammo. Would have several issues.
3. Use a variation of method 1. One shot kills the unit but another unit will be created in its place. This will allow for "units" that require several ammunition to kill. Also has issues with detecting death location although there are several, not so clean workarounds.
4. A virtual hp (VHP) system where instead of attack clicking you use spell casting. This is used in the map "Rush".

With EUDs it would be fairly simple to implement. Detect the attack cooldown to know when a unit has attacked.

Post has been edited 1 time(s), last time on Sep 14 2026, 12:47 pm by Sie_Sayoka.



None.

Sep 14 2026, 12:57 pm SPyro_Malin Post #3



Thanks for the quick replay.

Yeah all the Non-EUD ways you described will either look bad or not work the way I want. I didn't think about spellcasting, but I honestly don't see a way of making it work the way I want.
I'll try with EUDs - thanks for that link, it looks very promising.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:18 am]
Symmetry -- Make maps for the memes :hurr:
[08:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[08:03 pm]
lil-Inferno -- u
[2026-10-30. : 7:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[2026-10-30. : 6:55 am]
UndeadStar -- :wob:
[2026-10-30. : 2:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
Please log in to shout.


Members Online: Symmetry, DarkenedFantasies