Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Strange player color behavior
Strange player color behavior
Jun 23 2026, 4:38 am
By: Prankenstein  

Jun 23 2026, 4:38 am Prankenstein Post #1



In typical UMS maps, P1-P8 by default is Red, Blue, Teal, Purple, Orange, Brown, White, Yellow, in that order.

If I change any player, say P7, to a Custom RGB color, that's when the craziness begins:

- Any units owned by P9-P12 no longer show on the minimap
- In lobby when I host a game, Red is listed as my color in slot 1. If I move to slot 2, color shows Blue, slot 3, Teal...perfect. But if I switch to Force 2, my color permanently changes to "Random", which then makes it a random color in game too
- Exact behavior occurs even if I assign everyone a Custom RGB color. The game will honor the color and say "Map Selected" as long any player doesn't switch to a different force or switch to an observer slot and then back to a game slot.

Anyone have any insights on why this happens or how to prevent it? Seems overly complicated for simple color selection. Would love for the game to honor the exact color I assigned to each slot.

Side question: Why doesn't the Leaderboard show the right color either? If I change Red to say, Pale Green, it works just fine except for the Leaderboard, where it still shows Red. What gives?



None.

Jun 24 2026, 7:09 pm Ultraviolet Post #2

We do a little trolling

I don't know all the details behind it, but the short answer is that it was sloppily implemented and isn't a good system at all. It's sad because it would have been really nice to have the new colors work well. I personally use PColor in EE2 and select from the old 255 color palette which is limited, but it does have some fun options. This is a helpful resource for previewing the available colors: https://cafe.naver.com/edac/73202



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Jun 25 2026, 5:35 pm Prankenstein Post #3



Quote from Ultraviolet
I don't know all the details behind it, but the short answer is that it was sloppily implemented and isn't a good system at all. It's sad because it would have been really nice to have the new colors work well. I personally use PColor in EE2 and select from the old 255 color palette which is limited, but it does have some fun options. This is a helpful resource for previewing the available colors: https://cafe.naver.com/edac/73202

Yeah, I actually stumbled upon your PColor post before I posted this. Like most things, looks like EUD will have to come to the rescue to get what I want. Thanks.



None.

Sep 17 2026, 6:11 am NimoStar Post #4



anything that is a SC:remastered ( is was actually remade, not remastered) "feature" is sloppy and bad by definition ;)

Post has been edited 1 time(s), last time on Sep 17 2026, 6:25 am by NimoStar.



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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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