Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Strange player color behavior
Strange player color behavior
Jun 23 2026, 4:38 am
By: Prankenstein  

Jun 23 2026, 4:38 am Prankenstein Post #1



In typical UMS maps, P1-P8 by default is Red, Blue, Teal, Purple, Orange, Brown, White, Yellow, in that order.

If I change any player, say P7, to a Custom RGB color, that's when the craziness begins:

- Any units owned by P9-P12 no longer show on the minimap
- In lobby when I host a game, Red is listed as my color in slot 1. If I move to slot 2, color shows Blue, slot 3, Teal...perfect. But if I switch to Force 2, my color permanently changes to "Random", which then makes it a random color in game too
- Exact behavior occurs even if I assign everyone a Custom RGB color. The game will honor the color and say "Map Selected" as long any player doesn't switch to a different force or switch to an observer slot and then back to a game slot.

Anyone have any insights on why this happens or how to prevent it? Seems overly complicated for simple color selection. Would love for the game to honor the exact color I assigned to each slot.

Side question: Why doesn't the Leaderboard show the right color either? If I change Red to say, Pale Green, it works just fine except for the Leaderboard, where it still shows Red. What gives?



None.

Jun 24 2026, 7:09 pm Ultraviolet Post #2

We do a little trolling

I don't know all the details behind it, but the short answer is that it was sloppily implemented and isn't a good system at all. It's sad because it would have been really nice to have the new colors work well. I personally use PColor in EE2 and select from the old 255 color palette which is limited, but it does have some fun options. This is a helpful resource for previewing the available colors: https://cafe.naver.com/edac/73202



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Jun 25 2026, 5:35 pm Prankenstein Post #3



Quote from Ultraviolet
I don't know all the details behind it, but the short answer is that it was sloppily implemented and isn't a good system at all. It's sad because it would have been really nice to have the new colors work well. I personally use PColor in EE2 and select from the old 255 color palette which is limited, but it does have some fun options. This is a helpful resource for previewing the available colors: https://cafe.naver.com/edac/73202

Yeah, I actually stumbled upon your PColor post before I posted this. Like most things, looks like EUD will have to come to the rescue to get what I want. Thanks.



None.

Sep 17 2026, 6:11 am NimoStar Post #4



anything that is a SC:remastered ( is was actually remade, not remastered) "feature" is sloppy and bad by definition ;)

Post has been edited 1 time(s), last time on Sep 17 2026, 6:25 am by NimoStar.



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[03:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
[04:16 am]
lil-Inferno -- fart screen
[2026-11-09. : 3:49 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: :wob: maybe not replaced, just add a discord applet below the shoutbox imo
split screen. Left side shoutbox, right side discord meme channel
[2026-11-08. : 10:23 pm]
Ultraviolet -- :wob: maybe not replaced, just add a discord applet below the shoutbox imo
[2026-11-08. : 9:24 pm]
O)FaRTy1billion[MM] -- :wob:
[2026-11-08. : 6:20 pm]
Symmetry -- :wob:
[2026-11-08. : 4:53 pm]
UndeadStar -- but what would happen to the :wob: chains?
[2026-11-08. : 10:38 am]
ihjel -- The shoutbox should be replaced with a live feed of the discord so the side doesn't look as dead.
[2026-11-07. : 3:22 am]
Symmetry -- because there's also Starforge 2 and chkdraft
[2026-11-07. : 3:22 am]
Symmetry -- oh that's the one that was linked
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