I'm working on a UMS map I created with Scmdraft. The map is ready, but there are still some things that could be improved.
1. The Insane AI cheats. When all mineral deposits are depleted, it still builds a lot of units and attacks me (Costum AI is quite when it runs out of minerals). Is it possible to stop the AI? Set ore/gas to 0 after 2h play time via trigger every time possible. When I start another AI script instead, the AI behave strange, expand the main base strangely and build Pylons in distant locations and sometimes the AI still builds new units and attacks. I guess two AIs running parallel instead of replacing the Insane AI is the problem.
2. I create Kakaru critters via trigger, to help the player spying the map with the Queen parasite.
-- I cannot create the Kakaru for player 12 via trigger directly
-- I cannot create the Kakaru for one of the AIs/Human and give it to player 12, because the opposite site will shoot the Kakaru down. Because it still has the initial color.
-- I can create the Kakaru for one of the AI players, give it to player 9 and ally this unused player to all AI/Human players. Now the Kakaru doesn't get shoot down by either side, but now I have these green dots for every Kakaru on the minimap. If I pass on the Kakaru from P9 to P12, the human player shots him down again.
Can I set the color of player 9 to neutral blue somehow? Do you have a better solution?
3. What do other UMS creators do with player 9,10,11? They cannot hold any trigger, so even Junk yard dog AI won't work. (But Kakarus for P9 still fly randomly around!)
4. If I click on the map in SC-BW, I get the preview picture, the description and on the bottom, there is written Suggested Players 1-8. But it's a UMS map, it should be 1. Can I change this setting in Scmdraft?
5. If I exceed the unit limit, I cannot build nukes anymore. I thought of reloading the silos via trigger. I googled it, but it seems there is no trigger for it. I could give every [men] the human player has for 10 seconds to P10, then let him build the nukes, and then give every unit P10 has back to the human player, but that's a quirky workaround. Any ideas? (Except Food for thought cheat code)
6. I read your UMS hints. Is it really a problem that a map can get broken? To have it saved in an earlier state to recover? I never encountered such a problem.
Thanks in advance for every help
Peter
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