Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Flemy [Random] Map Series
Impossible Flemy [Random] Map Series
Feb 23 2025, 3:05 am
By: Flemy  

Feb 23 2025, 3:05 am Flemy Post #1

xd pooop

--------- Last Updated : 03/06/2025 ----------

Dev Notes :
I think I'll be resting for a while but I would like to make this map on the other tilesets as well.
If anyone wants to take the map and make their own levels, you're free to do so. My maps might be protected/corrupted, you will have to unprotected it.
Thanks for playing my map! <3

General Description :
Hello! This is my Impossible map series with random units.
Standard classic Impossible map with no gimmicks, clean simple impossible levels.

There are two modes the map can be played in. Normal Mode and Hard Mode.
Normal mode allows for the saving of Token units, Hard mode does not. Both modes are balanced.

Five categories of units, each with their own pool of units to pull from.
Spellcaster, Supports, Tier 3, Tier 2, and Tier 1 units may be gained at the start of each level and earned from killing objective buildings inside the levels. Some units will earn you resources to upgrade and research some technology to use within the levels.

Downloads :
Impossible Remy v1.32https://scmscx.com/map/bzVT7266
Impossible Clemy v1.11https://scmscx.com/map/k2T4k8xb

Post has been edited 2 time(s), last time on Mar 6 2025, 10:40 pm by Flemy.



hey its me :)

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[02:58 pm]
lil-Inferno -- penis and balls part 4
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
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