Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Flemy [Random] Map Series
Impossible Flemy [Random] Map Series
Feb 23 2025, 3:05 am
By: Flemy  

Feb 23 2025, 3:05 am Flemy Post #1

xd pooop

--------- Last Updated : 03/28/2026 ----------

Dev Notes :
I think I'll be resting for a while but I would like to make this map on the other tilesets as well.
If anyone wants to take the map and make their own levels, you're free to do so. My maps might be protected/corrupted, you will have to unprotected it.
Thanks for playing my map! <3

General Description :
Hello! This is my Impossible map series with random units.
Standard classic Impossible map with no gimmicks, clean simple impossible levels.

There are two modes the map can be played in. Normal Mode and Hard Mode.
Normal mode allows for the saving of Token units, Hard mode does not. Both modes are balanced.

Five categories of units, each with their own pool of units to pull from.
Spellcaster, Supports, Tier 3, Tier 2, and Tier 1 units may be gained at the start of each level and earned from killing objective buildings inside the levels. Some units will earn you resources to upgrade and research some technology to use within the levels.

Downloads :
Impossible Remy v1.33https://scmscx.com/map/bzVT7266
Impossible Clemy v1.12https://scmscx.com/map/k2T4k8xb
Impossible Wemy v1.03https://scmscx.com/map/DRc7g2DG

Attachments:
Impossible Remy [R]v1.33.scm
Hits: 0 Size: 156.62kb
Impossible Wemy [R]v1.03.scm
Hits: 0 Size: 166.41kb
Impossible Clemy [R]v1.12.scm
Hits: 0 Size: 149.32kb

Post has been edited 4 time(s), last time on Mar 29 2026, 2:16 am by Flemy.



hey its me :)

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: O)FaRTy1billion[MM], Ultraviolet