Staredit Network > Forums > General StarCraft > Topic: Corrupted Maps
Corrupted Maps
Jun 1 2023, 5:47 pm
By: Gamma  

Jun 1 2023, 5:47 pm Gamma Post #1



Guys I have 3 old UMS maps that are corrupted since Remastered came out? Is anyone able to uncorrupt them for me plz? And do you guys know why they might have been corrupted? Thanks.

Attachments:
PTZ micro.scx
Hits: 1 Size: 176kb
Terran Micro v1.4.scx
Hits: 0 Size: 155.44kb
Z Micro.scx
Hits: 0 Size: 180.17kb



None.

Jun 2 2023, 2:49 am Ultraviolet Post #2

We do a little trolling

I think you just need to take color codes out of the map name, map description and force names.



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Jun 2 2023, 4:39 am Gamma Post #3



I tried that and it didn't work.



None.

Jun 3 2023, 8:43 pm Gamma Post #4



Figured it out on my own. Had to save the map as a chk file and then reopen the chk file in scmdraft and resave the map. Read it online. Posting incase someone else has same problem.



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[02:58 pm]
lil-Inferno -- penis and balls part 4
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
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