This reminds me a bit of Doom's monster infighting.
... And especially the bug in the early version of Doom where a monster that damaged itself by detonating an exploding barrel would proceed to kill itself, construing that it itself was the source of damage.
This was fixed in later versions, certainly in 1.666 which was the retail version of DOOM II. :-)
I need to point out that setting self-enmity can only be done with AICE. Not triggers.
Post has been edited 1 time(s), last time on Oct 19 2023, 7:00 am by IlyaSnopchenko.
I need to point out that setting self-enmity can only be done with AICE. Not triggers.
It can be done through triggers if you consider EUDs, by modifying the player alliance statuses at 0x0058D634+0xC*PlayerID. They're the same arrays modified by the set alliance trigger, but the trigger action checks that the target player isn't the same as the source player.
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.