Staredit Network > Forums > General StarCraft > Topic: Staredit2/SC:BW in QEMU under Android?
Staredit2/SC:BW in QEMU under Android?
Aug 23 2022, 5:26 pm
By: NovalogicWintermute  

Aug 23 2022, 5:26 pm NovalogicWintermute Post #1



My only PC (old Windows laptop) was stolen when I let someone live in my motorhome, and I can not afford a new one.

Since most mobile devices have better specifications than my old Windows laptop I keep waiting patiently thinking that feature parity will be soon, but instead features keep being taken away one after another, and it is killing me, please help!



None.

Aug 24 2022, 10:58 am Zergy Post #2



Hello, I already used StarCraft Brood-War under Qemu back in 2007, it worked fine.



French map maker, not really active these days.

Nov 29 2024, 6:35 pm alcos Post #3



If you are looking for an alternative to running an entire operating system alongside Android, give Winlator a try. BW and StarEdit run just fine on it, but I wasn't able to make ScmDraft 2 or SCRChart work.



None.

Nov 30 2024, 1:32 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from alcos
but I wasn't able to make ScmDraft 2 or SCRChart work.
Have you tried Chkdraft?




Nov 30 2024, 1:32 pm alcos Post #5



Quote from NudeRaider
Quote from alcos
but I wasn't able to make ScmDraft 2 or SCRChart work.
Have you tried Chkdraft?

It does work fine on Winlator. Thanks for the tip!



None.

Dec 1 2024, 3:38 am Ultraviolet Post #6

We do a little trolling

Novalogic hasn't logged on since he made this post and Zergy is unlikely to still care :P



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Dec 24 2024, 8:44 pm Wormer Post #7



I am happy to read it though :bleh:



Some.

Aug 22 2025, 7:19 pm Kyberilium08 Post #8

Doing my best to revive this place. Long live the StarCraft community!

I recently made a guide on how to run classic StarCraft on Android, hope someone finds this helpful one day.
https://staredit.net/topic/18811/




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:58 pm]
lil-Inferno -- penis and balls part 4
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
Please log in to shout.


Members Online: NudeRaider, lil-Inferno