Staredit Network > Forums > SC1 Contests > Topic: Staredit Network Best UMS Map Posts of History
Staredit Network Best UMS Map Posts of History
Jul 14 2021, 12:14 am
By: zsnakezz  

Jul 14 2021, 12:14 am zsnakezz Post #1



Staredit Network Best UMS Map Posts Contest




It is high time to remember and appreciate the ancient art of advertising maps in the old battlegrounds of Staredit.
Many topics are works of art that almost mirror the effort in making the maps themselves.
So today after more than 20 years we can leave it to the community to decide... the best UMS map forum topics of all time.



HOW IT WORKS

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1.) For the next 2 weeks people can comment / link their best UMS forum posts they remember. This starts on 7/15/21 ending at 7/29/21.
These forum topics can be from any time before 7/13/2021 and don't have to be completely intact, as 20 years can change a lot of things. You can not vote for your own forum topic.

2.) Afterwards early and late submissions will simply be ignored in the final count.

3.) The top 3 UMS map topics will be displayed and linked here.

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Top Prize is a custom Staredit Emoji based on original maker.

2nd and 3rd place will receive the satisfaction of somewhat winning and a hypothetical fist bump.

~~~~~~~~~~~~~~~~~~~~~


Rules and conditions are subject to evaluation from the Staredit High Council


Post has been edited 5 time(s), last time on Jul 14 2021, 3:01 am by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Jul 14 2021, 2:16 am Luigi Post #2

In God I trust.

Put some minerals as prize :D.



I'm the creator of StarCraft Adventures.
For Spanish version "Aventuras de StarCraft":
Aventuras de StarCraft (blog)

Jul 14 2021, 3:19 am MTiger156 Post #3

Veteran Mapper

So, is this a mapping contest or an advertising contest?
(or in more specific terms: How does the importance of map gameplay compare to the importance of the post's design/content?)



"It takes far more than a simple ideology to map amazing things. Mapping requires a strong passion for SC as well as an even stronger devotion to your work. Avoid instant gratification. Set directions/goals for the map, and stick to them. Take pride in the work, be patient with it, and never settle for less."
-Tiger

Jul 14 2021, 3:42 am zsnakezz Post #4



Quote from MTiger156
So, is this a mapping contest or an advertising contest?
(or in more specific terms: How does the importance of map gameplay compare to the importance of the post's design/content?)

Whatever map you choose needs to have an online source and or page (downloads break so they are not required) preferably from this site or a popular starcraft mapping site. This is a deep dive of the forums and the best maps.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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