Staredit Network > Forums > SC1 Contests > Topic: Staredit Network Best UMS Map Posts of History
Staredit Network Best UMS Map Posts of History
Jul 14 2021, 12:14 am
By: zsnakezz  

Jul 14 2021, 12:14 am zsnakezz Post #1



Staredit Network Best UMS Map Posts Contest




It is high time to remember and appreciate the ancient art of advertising maps in the old battlegrounds of Staredit.
Many topics are works of art that almost mirror the effort in making the maps themselves.
So today after more than 20 years we can leave it to the community to decide... the best UMS map forum topics of all time.



HOW IT WORKS

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1.) For the next 2 weeks people can comment / link their best UMS forum posts they remember. This starts on 7/15/21 ending at 7/29/21.
These forum topics can be from any time before 7/13/2021 and don't have to be completely intact, as 20 years can change a lot of things. You can not vote for your own forum topic.

2.) Afterwards early and late submissions will simply be ignored in the final count.

3.) The top 3 UMS map topics will be displayed and linked here.

~~~~~~~~~~~~~~~~~~~~~

Top Prize is a custom Staredit Emoji based on original maker.

2nd and 3rd place will receive the satisfaction of somewhat winning and a hypothetical fist bump.

~~~~~~~~~~~~~~~~~~~~~


Rules and conditions are subject to evaluation from the Staredit High Council


Post has been edited 5 time(s), last time on Jul 14 2021, 3:01 am by zsnakezz.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

Jul 14 2021, 2:16 am Luigi Post #2

In God I trust.

Put some minerals as prize :D.



I'm the creator of StarCraft Adventures.
For Spanish version "Aventuras de StarCraft":
Aventuras de StarCraft (blog)

Jul 14 2021, 3:19 am MTiger156 Post #3

Veteran Mapper

So, is this a mapping contest or an advertising contest?
(or in more specific terms: How does the importance of map gameplay compare to the importance of the post's design/content?)



"It takes far more than a simple ideology to map amazing things. Mapping requires a strong passion for SC as well as an even stronger devotion to your work. Avoid instant gratification. Set directions/goals for the map, and stick to them. Take pride in the work, be patient with it, and never settle for less."
-Tiger

Jul 14 2021, 3:42 am zsnakezz Post #4



Quote from MTiger156
So, is this a mapping contest or an advertising contest?
(or in more specific terms: How does the importance of map gameplay compare to the importance of the post's design/content?)

Whatever map you choose needs to have an online source and or page (downloads break so they are not required) preferably from this site or a popular starcraft mapping site. This is a deep dive of the forums and the best maps.



I made the following maps; Hyperion 2, The Undead, The Undead Coop, Realm Rpg beta, and Overlords.

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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