Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Using custom portraits in multiplayer without EUDs?
Using custom portraits in multiplayer without EUDs?
Mar 18 2019, 6:38 am
By: Kolokol  

Mar 18 2019, 6:38 am Kolokol Post #1



I remember playing a map many years ago, called "Snipers: Requiem". It's a typical snipers game, but with a few peculiarities. One of them that stood out to me was the use of a custom portrait in the game. I happened to find a gameplay video of that map that shows it:

First of all, is that a fully custom portrait or just a portrait for one of the units that never made it past the beta stage?
Secondly, this is a multiplayer map that was made more than 8 years ago. Were EUDs with such capabilities a thing back then?
If not, then how could custom portraits be used in multiplayer without EUDs?



None.

Mar 18 2019, 6:54 am Lanthanide Post #2



It's a built-in unused portrait.

Can't answer the EUD questions.



None.

Apr 13 2019, 8:04 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

EUDs were definitely around 8 years ago, but this was probably done with extended portrait IDs and custom unit portraits with EUD conditions.
I have no idea if extended IDs still works in SC:R, but modifying portraits.dat with EUDs should work and is probably a better solution. http://farty1billion.dyndns.org/euddb/?pg=entry&id=635 http://farty1billion.dyndns.org/euddb/?pg=entry&id=636



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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