Staredit Network > Forums > Games > Topic: CinoBound
CinoBound
Mar 10 2018, 3:04 am
By: Cinolt  

Mar 10 2018, 3:04 am Cinolt Post #1





https://cino.lt

Here is a browser game that I made that simulates StarCraft UMS bound maps. There are only 8 levels so far, but I may add more in the future.

You need a WebGL2-enabled browser to play it, so Internet Explorer users should hurry up and make the switch.



None.

Mar 10 2018, 3:04 pm DarkenedFantasies Post #2

Roy's Secret Service

Seems I don't have WebGL2 enabled at the moment, so I can't check it out yet.

There's quite a few standalone Bound projects popping up around. Maybe if the bounding community wasn't so adamantly leaving StarCraft behind to go their own way, it would still be alive on b.net. :teehee:

Something I find sad is that apparently no one seeks to simulate the latency delay; that was the main thing that made bounding what it was, methinks.




Mar 10 2018, 3:16 pm Cinolt Post #3



Try it on FireFox. WebGL2 is disabled on Chrome for some people.

It took some getting used to no input latency, but I'd rather not have any TBH.



None.

Mar 10 2018, 4:08 pm MTiger156 Post #4

Veteran Mapper

Quote
There's quite a few standalone Bound projects popping up around. Maybe if the bounding community wasn't so adamantly leaving StarCraft behind to go their own way, it would still be alive on b.net. :teehee:
I could fix that, once I wrap up a current project. Though I've only made one (pretty bad) bound in the past, I could do much better with my new skills.




Mar 11 2018, 2:17 am DarkenedFantasies Post #5

Roy's Secret Service

Well, there are already thousands of bound maps that have been created and floating around on map download sites. If people have no interest in playing any of those online, I don't think one new map will do anything about it. :rip:

Though on the other hand, any activity with bounding is welcome to me anyway. If you do make it, I'll play it when you publish it!




Apr 20 2024, 9:22 am Linekat Post #6



getting used to no input latency



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