SCBW Framework is a 1.16.1 mod suite designed to start everyone off with a better canvas when designing mods and campaigns.
Features:
-Optional windowed mode (copy included wmode.dll and wmode_fix.dll files to your StarCraft install directory)
-Sprite, bullet, and tooltip limit expander, by Neiv
-Work animations for buildings, some by DarkenedFantasies
-Idle animations for zergling, ultralisk, zealot, and dark templar
-Compatible with Neiv's plugins and additional GPTP changes
-Ally-safe splash damage (set explosion to `Unknown (Crash)` in weapons.dat)
-Crash fix for irregular map sizes, by FaRTy1billion
-Hooks to use unused tech entries, by iquare
-Single-frame hypertriggers, by FaRTy1billion
-Weapon and armor type display, by Baelethal
-Sound sets for Aldaris, DuGalle, Mengsk, Raszagal, Stukov
-Open-source
How to use:
Import the desired .qdp plugin files to your pre-existing .exe with FireGraft, OR
Use the `Framework.exe` mod as a baseline for your project's changes (edit the files in the `MPQ Source` and `Plugin source` folders)
Publish your project when finished and ask for help via the contact links below
Give credit to me and the others who helped make this happen
Download from MEGA
Current version: 1.12
Credits
BoomerangeAide for maintaining GPTP
Voyager7456 for code assistance
Neiv for plugins and debugging assistance
KYSXD, Pastelmind, GAG Mania, FaRTy1billion, iquare, and Baelethal for GPTP functions
T-Dog, Nekron, and Church for bug reports
Me (Pr0nogo) for everything else
Changelog
v1.12 --Weapon/armor type display
Add: Weapon and armor type display from Baelethal
Update: Cleaned up configure.cpp
v1.11 --Map size crash fix
Add: Irregular map size crash fix from FaRTy
v1.10 --Upgrade GPTP version
Update: Merged changes with GPTP version 4.103 (latest as of 17/7/2018)
Remove: Leftover Inconsummate code
v1.03 --New feature by iquare
New: Hooks to use unused tech entries for new spells
v1.02 --Reported by Church, new feature by FaRTy1billion
Fix: Fleet Beacon graphic missing a modified frame
Fix: `Build Science Facility` and `Build Armory` tooltip strings swapped
Update: Increase animation speed of work cycles for Robotics Support Bay, Fleet Beacon, Templar Archives, Arbiter Tribunal
Update: Create alternate plugin for optional windowed mode without smart rally
Update: Decrease zealot idle animation frequency
New: Ally-safe splash damage (set explosion to `Unknown (Crash)` in weapons.dat)
v1.01 --Reported by T-Dog and Nekron
Fix: Casting optical flare can crash the game
Fix: Protoss structures don't reset to frame 1 in their WorkingToIdle animation
Post has been edited 12 time(s), last time on Apr 15 2019, 11:38 am by Pr0nogo.