Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: (2)Eye of the Storm (Battle.net Edition)
(2)Eye of the Storm (Battle.net Edition)
Dec 12 2015, 4:34 pm
By: JCarrill0  

Dec 12 2015, 4:34 pm JCarrill0 Post #1



Collapse Box

After Trial An error, I finally got the string editor to work, Thanks JJ

Post has been edited 5 time(s), last time on Dec 30 2015, 9:52 pm by JCarrill0.




Dec 12 2015, 4:59 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Personally I always stayed away from including extensive sounds or music into maps. The options are too limited, even if you got the campaign content to work I'd still consider it pretty limited. And adding a lot of or large custom sound just isn't feasible over the old b.net.

That being said there seems to be no easy way (if any) to achieve what you want. So I wish you good luck and endurance, if you're willing regardless.




Dec 12 2015, 5:02 pm JCarrill0 Post #3



Quote from NudeRaider
That being said there seems to be no easy way (if any) to achieve what you want. So I wish you good luck and endurance, if you're willing regardless.
Your saying its impossible to import the sound from the MPQ files to the map?
SCMD2 can do this and I know SCFreesounds does this...
so I'm confused




Dec 12 2015, 5:04 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from JCarrill0
Quote from NudeRaider
That being said there seems to be no easy way (if any) to achieve what you want. So I wish you good luck and endurance, if you're willing regardless.
Your saying its impossible to import the sound from the MPQ files to the map?
SCMD2 can do this and I know SCFreesounds does this...
so I'm confused
I'm really the wrong person to ask. I'm sure you can do it with modding means, but I have no idea if there are tricks that make it possible with mapping only. You seem to know more than I do. ;)




Dec 12 2015, 5:06 pm JCarrill0 Post #5



Quote from NudeRaider
Quote from JCarrill0
Quote from NudeRaider
That being said there seems to be no easy way (if any) to achieve what you want. So I wish you good luck and endurance, if you're willing regardless.
Your saying its impossible to import the sound from the MPQ files to the map?
SCMD2 can do this and I know SCFreesounds does this...
so I'm confused
I'm really the wrong person to ask. I'm sure you can do it with modding means, but I have no idea if there are tricks that make it possible with mapping only. You seem to know more than I do. ;)
I was positive the SCMD2 could add via string editor, I just was having problems making ti work properly.




Dec 12 2015, 9:40 pm jjf28 Post #6

Cartography Artisan

If you have no luck with SCMDraft you can type in the string of the WAV you want directly in CHKDraft's trigger editor.

This isn't a release version (I'm still finishing some of the trigger action suggestions/default values) but it should suit your needs: [REDACTED]


Select some part of the action that plays the WAV, then click 'Edit WAV' and type in the name you want (obv. the string input needs preview and character code listings, but I haven't gotten to that yet).

Note that since CHKDraft accepts all C++ Escape Sequences which start with a backslash ( "\" ) to input a backslash you should put two ( "\\" ).



Post has been edited 1 time(s), last time on Dec 13 2015, 12:25 am by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Dec 12 2015, 10:39 pm JCarrill0 Post #7



Quote from jjf28
If you have no luck with SCMDraft you can type in the string of the WAV you want directly in CHKDraft's trigger editor.

This isn't a release version (I'm still finishing some of the trigger action suggestions/default values) but it should suit your needs: Download CHKDraft


Select some part of the action that plays the WAV, then click 'Edit WAV' and type in the name you want (obv. the string input needs preview and character code listings, but I haven't gotten to that yet).

Note that since CHKDraft accepts all C++ Escape Sequences which start with a backslash ( "\" ) to input a backslash you should put two ( "\\" ).

The codeline just filled in the line with no "\" and when I opened the string in any other editor it crashed the file. SCMD2 doesn't even want to open the map now...lol

Doesn't anyone know how to import sound files using MPQ data instead of s a sound editor?




Dec 13 2015, 12:09 am JCarrill0 Post #8



After Trial An error, I finally got the string editor to work, Thanks JJ




Dec 30 2015, 9:54 pm JCarrill0 Post #9



I re-uploaded a BNET version with a few updates, Per request I added a combeep incase your using the BW CD (or BW MPQ) so this way you hear something rather then nothing cuz your not using the SC CD (or SC MPQ)




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:20 am]
Symmetry -- Dang I'm up to 155 minerals gambling really pays off guys
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
Please log in to shout.


Members Online: Sie_Sayoka, Butch