Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Map crashes SC even with all triggers removed
Map crashes SC even with all triggers removed
Nov 16 2015, 8:47 pm
By: Tf2Prophete  

Nov 16 2015, 8:47 pm Tf2Prophete Post #1



So I was experimenting with some triggers (Enable/Disable Doodad States) when I accidentally crashed SC while disabling one.

I edited that trigger thinking it would be fine... but it seems that isn't the case. I completely removed all triggers from the map and it still crashes.

I even did a Save As.. and saved it in a new location with a new name and no bueno. Still crashes instantly.

Anyone know a fix for this? I could start over that's not a big deal... but I would rather figure out why this happened and if there is a fix.

PS. The error is weird too. It's 0x00000000 referenced at memory 0x00000000 and I can also play other maps just fine so it didn't like.. break my Starcraft lol

Thanks!

Map is attached with no triggers

Attachments:
Snipers RPG.scx
Hits: 1 Size: 56.6kb



None.

Nov 16 2015, 8:50 pm jjf28 Post #2

Cartography Artisan

try attaching again, be sure to hit 'attach this' or w/e



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 16 2015, 8:51 pm Tf2Prophete Post #3



Ah, my bad. Thanks!



None.

Nov 16 2015, 9:02 pm jjf28 Post #4

Cartography Artisan

Your map is 126x126 (invalid dimensions), it can be played by starting a map with valid dimensions first, and then starting this map.

Recommend changing the dimensions to 128x128 (or any width and height from: 64, 96, 128, 192, 256).



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Nov 16 2015, 9:09 pm Tf2Prophete Post #5



o_O;

That's really weird. I started out using those dimensions and tested various triggers for ~1 hour before I added in that one trigger that crashed it.

But indeed resizing it fixes the issue. Thanks!



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