Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Placing Units in Random Locations
Placing Units in Random Locations
Jul 14 2015, 2:41 pm
By: yairzick  

Jul 14 2015, 2:41 pm yairzick Post #1



Hello,

I'm interested in doing the following: I have a text file saying something like
0.2, 0.3, 0.5

Is there some way to read these numbers from the text file, and then place a unit (say, a marine) in location 1 with probability 0.2, in location 2 with probability 0.3 and in location 3 with probability 0.5?

I'm aware that one can make some randomized numbers using switches, and then place units according to that randomization;

the thing is that I want to have the numbers read from file (because some other script is generating them).

Many thanks!

Yair



None.

Jul 14 2015, 3:29 pm Roy Post #2

An artist's depiction of an Extended Unit Death

No. SC maps can only access things within the map itself or within SC's memory; a text file is neither of those things, and therefore could not be accessed.

This would additionally create synchronization issues were it possible.




Jul 14 2015, 8:35 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You'll have to manually translate the triggers.

I believe someone has created a text trigger scripting language which would be able to do this, I assume via OOP or something.

The actual triggers you'll need is:
Randomize 10 switches, and generate a random number between 0-1023
1 trigger with range 0-200 for the DC to create the marine in location 1
1 trigger with range 201-510 for the DC to create the marine in location 2
1 trigger with range 511-1023 for the DC to create the marine in location 3

The reason for so large a number, you can really only do binary randomization well, so unless your total number of outcomes fits into a nice binary number (2,4,8,32,64,etc...)

You'd be surprised how easy it is to use something like FARLAP or just notepad to create the proper triggers you'd need to do this.



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