Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Placing Units in Random Locations
Placing Units in Random Locations
Jul 14 2015, 2:41 pm
By: yairzick  

Jul 14 2015, 2:41 pm yairzick Post #1



Hello,

I'm interested in doing the following: I have a text file saying something like
0.2, 0.3, 0.5

Is there some way to read these numbers from the text file, and then place a unit (say, a marine) in location 1 with probability 0.2, in location 2 with probability 0.3 and in location 3 with probability 0.5?

I'm aware that one can make some randomized numbers using switches, and then place units according to that randomization;

the thing is that I want to have the numbers read from file (because some other script is generating them).

Many thanks!

Yair



None.

Jul 14 2015, 3:29 pm Roy Post #2

An artist's depiction of an Extended Unit Death

No. SC maps can only access things within the map itself or within SC's memory; a text file is neither of those things, and therefore could not be accessed.

This would additionally create synchronization issues were it possible.




Jul 14 2015, 8:35 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You'll have to manually translate the triggers.

I believe someone has created a text trigger scripting language which would be able to do this, I assume via OOP or something.

The actual triggers you'll need is:
Randomize 10 switches, and generate a random number between 0-1023
1 trigger with range 0-200 for the DC to create the marine in location 1
1 trigger with range 201-510 for the DC to create the marine in location 2
1 trigger with range 511-1023 for the DC to create the marine in location 3

The reason for so large a number, you can really only do binary randomization well, so unless your total number of outcomes fits into a nice binary number (2,4,8,32,64,etc...)

You'd be surprised how easy it is to use something like FARLAP or just notepad to create the proper triggers you'd need to do this.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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