We're proud to present the top ten Arcade games for our StarCraft II "Rock the Cabinet" contest. Now we need your help to nominate the final five. Check out and play the games below, and vote for your favorite in our poll.
You will find the voting poll into the link (just above) provided as the source. On a personal note, I would like to express my disappointment in regards to not seeing Ahli's Diablo map as being part of the selected Top 10. I am, however, quite excited to see that Star Party was selected, and definitely hope it will get the First Prize.
N.B. I stole Devlin's template for the RTC contest. I am using this Nota Bene to thank and credit him for it.
I am thinking about donating my ticket to SEN for a nice contest reward. If someone wants to host a contest with this reward, let me know! I'll also give some money to Devourer and Devlin. You'll just have to wait a bit before I have time to do so. :3
You should give it to him, not me. Thank you, though.
You've been paying for this website for a little while without getting much, if at all, profit out of it. If it wasn't for SEN, I would possibly not have known English as much as I currently do, and quite probably would never have gotten into map-making.
Well, I didn't have enough internet time to edit my post, but after posting this, I realized it was only the public vote part of the process: Blizzard will now decide which of the Top 5 will get into the Top 3.
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.