
Quote from INFORMATION
// INFORMATION
- Tileset: Korhal
- Genre: Assault
- Player(s): 1-6
- Dimensions: 128 x 192
Quote from PLOT
// PLOT
Three days ago, the Korhal city Ares was invaded. You are being employed to help an allied force regain control of the city. During the course of the game, you will be facing powerful minibosses, occasional counter-invasions, and a time limit that will not be kind.
Three days ago, the Korhal city Ares was invaded. You are being employed to help an allied force regain control of the city. During the course of the game, you will be facing powerful minibosses, occasional counter-invasions, and a time limit that will not be kind.
Quote from MERCENARIES
// ALL MERCENARIES
// MECH OPERATIVE
// COVERT OPERATIVE
// INFANTRY COMMANDER
// MEDICAL TACTICIAN
// ASSAULT COMMANDER
// PSIONIC TACTICIAN
- Maximum Level: 25
- Items: Accessories, Weapon (and Weapon Addon), Armor (and Armor Addon)
- Bonus Stats: Base Damage (Weapons), Attack Speed (Weapon Addon), Range (Weapon Addon), Bonus Damage (Weapon Addon), Bonus Damage Effects (Weapon Addon), Base Defense (Armor), Movement Speed (Armor Addon), Shield (Armor Addon), Bonus Armor (Armor Addon), Health Regen (Accessory), Energy Regen (Accessory), etc.
- Abilities: There will be 6 Abilities available to each mercenary. The [T] ability will be available from Level 1, while the others will become available as the hero gains levels.
[Q] will do 100% damage to Light enemies and 50% damage to Armored enemies.
[E] will do 100% damage to Armored enemies and 50% damage to Light enemies.
[R] will be a passive self-buff with an activated effect.
[T] will be a non-combat ability meant to save or protect the mercenary. Learned automatically at level 1.
[F] will be the mercenary's tech specialization.
// MECH OPERATIVE
- Health: 500 (+20 per level)
- Starting Weapon: Gatling Gun
- Starting Armor: G1 Light Armor
- Tech Specialization: Grenades
- Abilities: 6 total
[Q] Missile Array: Fires 8/10/12/14/16 missiles at the target area, dealing 5 damage per missile.
[W] Shockwave: Emits a burst around the hero, dealing 30/40/50/60/70 damage to nearby enemies while pushing them back by 1/1.5/2/2.5/3.
[E] Laser Cannon: Fires a laser beam in the target direction, dealing 40/50/60/70/80 damage to each unit it hits.
[R] Self-Repair: Passive: Increases the passive health regeneration of the unit by .2/.4/.6/.8/1.0. Active: Repairs the unit for 20% if its total base health over 18/16/14/12/10 seconds. The unit is incapacitated during this time, and can still be attacked.
[T] Flight: Flies the unit to the target location.
[F] Launch Grenades: Launches 4 grenades at the target area, dealing 50/75/100/125/150 damage each.
// COVERT OPERATIVE
- Health: 400 (+20 per level)
- Starting Weapon: TBD
- Starting Armor: TBD
- Tech Specialization: Mines
- Abilities: 6 total
[Q] Sniper Round: Shoots all enemies in a line with a single bullet, dealing 40/50/60/70/80 damage.
[W] Mark for Death: marks enemies in the target area, increasing attack damage taken and applying 20/30/40/50/60 damage over 10 seconds.
[E] Tactical Strike: Calls down a missile strike at the target area, dealing 40/50/60/70/80 damage.
[R] Scope: Passive: Increases the range of the unit's attacks by 1.0/1.5/2.0/2.5/3.0. Active: Increases the unit's damage by 10/15/20/25/30% for 5 seconds.
[T] Cloak: Cloak the unit for 5 seconds. While cloaked, the unit cannot attack or use abilities other than Deploy Mines.
[F] Deploy Mines: Places 4 mines on the ground at the target location, dealing 50/75/100/125/150 damage each.
// INFANTRY COMMANDER
- Health: 500 (+20 per level)
- Starting Weapon: TBD
- Starting Armor: TBD
- Tech Specialization: Survivalism
- Abilities: 6 total
[Q] Railgun: Shoots a seemingly endless stream of bullets at enemies in front of the unit, dealing 40/50/60/70/80 damage for 5 seconds.
[W] Bull Rush: Charges into enemies at the target point, briefly stunning them and dealing 20/30/40/50/60 damage.
[E] Cruise Missile: Fires a missile in the target direction, dealing 40/50/60/70/80 splash damage to the first enemy it comes in contact with.
[R] Ironclad: Increases the unit's armor by 1.5/3/4.5/6/7.5. Active: Taunts all nearby enemy units and deals damage to attackers for 6 seconds.
[T] Barrier: Creates an energy field at the target area, decreasing incoming damage by 2.
[F] Survivalism: Increases the unit's armor by 100% for 6/7/8/9/10 seconds.
// MEDICAL TACTICIAN
- Health: 400 (+20 per level)
- Starting Weapon: TBD
- Starting Armor: TBD
- Tech Specialization: Beacons
- Abilities: 6 total
[Q] Irradiate: Applies a damage debuff on a target unit, dealing 40/50/60/70/80 damage over 5 seconds to nearby enemy units.
[W] Leech: Steals 20/30/40/50/60 health from the target enemy, healing the unit for the same amount.
[E] EMP Arc: Deals 50/60/70/80/90 to the target enemy, and then branches out with electrical arcs to hit nearby enemies for 40/50/60/70/80.
[R] Siphon: Passive: Increases the lifesteal of the unit by 1/2/3/4/5%. Active: Heals nearby allies for 4/6/8/10/12 health per second for 6 seconds, at the cost of the hero's life.
[T] Flyby: Transports the unit to the target location, dropping bombs along the way.
[F] Deploy Beacon: Creates a beacon at the target location that drains 50/75/100/125/150 health from nearby enemies over 10 seconds, while healing nearby allies.
// ASSAULT COMMANDER
- Health: 400 (+20 per level)
- Starting Weapon: P-45 Gauss Pistol
- Starting Armor: TBD
- Tech Specialization: Turrets
- Abilities: 6 total
[Q] Rocket Leap: Utilizes the unit's jetpack to leap to a target area, dealing 40/50/60/70/80 damage to nearby enemies on impact.
[W] Assault Rally: Calls down 2/3/4/5/6 Assault Reapers to aid the hero. Leveling this ability also increases the health and damage output of the Assault Reapers.
[E] Flamethrower: Shoots flames from both guns, dealing 40/50/60/70/80 damage to enemies in front of the hero.
[R] Speed Burst: Passive: Increases the base movement speed of the unit by .1/.2/.3/.4/.5. Active: Increases the unit's attack speed by 100% for 6/7/8/9/10 seconds.
[T] Smoke Screen: Emits a smoke cover from the jetpack to conceal the unit from enemy attacks for 5 seconds.
[F] Deploy Turret: Deploys 1/1/2/2/3 turret(s) as an offensive or defensive measure. Each level increases the health and damage output of the turret(s).
// PSIONIC TACTICIAN
- Health: 500 (+20 per level)
- Starting Weapon: TBD
- Starting Armor: TBD
- Tech Specialization: Storms
- Abilities: 6 total
[Q] Energy Bomb: Shoots a bolt of energy at the target area, dealing 40/50/60/70/80 damage on impact.
[W] Psi Slash: Cleave attack that hits multiple units in front of the mercenary for 20/30/40/50/60 damage, and 50% of that to nearby buildings.
[E] Void Discs: Incapacitates the enemy and deals 40/50/60/70/80 damage.
[R] Berserk: Passive: Increases the attack speed of the unit by 10/20/30/40/50%. Active: Enrages the hero, inreasing the unit's size and attack damage for 5 seconds.
[T] Clone: Teleports to the target point, leaving a hallucinated clone in the caster's place that taunts nearby enemies for 2 seconds.
[F] Psi Storm: Calls down a storm at the target area, dealing 50/75/100/125/150 damage over 3 seconds.
Quote from SCREENSHOTS
// SCREENSHOTS

The loading screen.

The hero selection screen.

The in-game user interface.

The loading screen.

The hero selection screen.

The in-game user interface.
Post has been edited 18 time(s), last time on Aug 29 2014, 12:13 am by DevliN.


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