Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: [EUD] Unit Selection System
[EUD] Unit Selection System
Apr 27 2012, 4:50 am
By: Sacrieur  

Apr 27 2012, 4:50 am Sacrieur Post #1

Still Napping

Unit selection for particular heroes at the beginning of maps can be rather clumsy in modern maps, so I created a map to demonstrate how to do this sort of thing with EUDs in a way that didn't involve walking civilians to annoying beacons. As an added bonus, I added the de-cloaking animation for aesthetics. Also, because the triggers used aren't local, it's safe for multiplayer.

Sure, this requires a few more triggers than bringing a unit to a designated area, but it's ultimately more rewarding for the player and seems far more professional.

Attachments:
Selection System.scm
Hits: 12 Size: 35.63kb



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[03:18 am]
Symmetry -- Make maps for the memes :hurr:
[08:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[08:03 pm]
lil-Inferno -- u
[2026-10-30. : 7:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[2026-10-30. : 6:55 am]
UndeadStar -- :wob:
[2026-10-30. : 2:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
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