Finally finished my observer dodge map to be 100% working.
Though I will be adding more later any addition would only be a minor one.
If you would like to figure out how I coded some of it feel free to open it up with GE.
Currently Published.
Difficulty Selection.

Custom banning system for the host.

Reset game possibility, if you or your team dies.

Gameplay screenshot of level 2.

Dodging observers is what this map is all about. [If you've never played observer dodge on sc1 you're missing out]
28 different levels. 18 Ground Levels and 10 Air Levels.
Attachments:
Post has been edited 1 time(s), last time on Aug 21 2010, 12:32 am by Vincent.
None.
Uh... Any screenshots? Gameplay descriptions? I don't think many people will be inclined to dig through the mapmaking assistance forums and/or the list of topics you've created on SEN in order to hunt for details.

EDIT: Nice screenshots.
Post has been edited 1 time(s), last time on Aug 21 2010, 12:48 am by DavidJCobb.
None.
I see you've chosen it to be a Zealot? Or did you keep your initial system?
Also, have you implemented the Game Modes we've talked of?
And I just had a little idea:
For the intro where the host choses the difficulty, disable the whole UI: it'll let the player properly read that text over the mini map. Once difficulty selection is done, enable UI again.
None.
I see you've chosen it to be a Zealot? Or did you keep your initial system?
Also, have you implemented the Game Modes we've talked of?
And I just had a little idea:
For the intro where the host choses the difficulty, disable the whole UI: it'll let the player properly read that text over the mini map. Once difficulty selection is done, enable UI again.

I've decided I'll do what we talked about in a completely different map and just release this one as is. xD
None.
Awesome! I'm gonna download this and then keep it in my folder for when I feel like getting 300APM.
'Cause I can't really bear playing these click/skill games with lag on B.Net. >_<
Hey, I think you should add a timer counting up for how fast you can finish the level/whole map. That would be cool.
Awesome! I'm gonna download this and then keep it in my folder for when I feel like getting 300APM.
'Cause I can't really bear playing these click/skill games with lag on B.Net. >_<
Hey, I think you should add a timer counting up for how fast you can finish the level/whole map. That would be cool.
Yeah I also wanna add a leaderboard for levels completed for each player. Instead of the time spent in dodging area it should be close calls, like +1 point if unit from unit group is within range of unit. Every 1 second of game time.
None.
Anyone have any ideas I should add to this? I know payne had some
None.
Anyone have any ideas I should add to this? I know payne had some

You noted them down or must I reiterate them?
None.
Ha, so this is the map I helped you with?

Good that you finally done it
Please report errors in the Staredit.Network forum.
I've taken over this project.
I finished the 'Polish' phase (didn't have much to do more than disabling UI

).
I should work on a Leaderboard in the near future.
None.
I'm 100% done with this project.
Map uploaded on Battle.net's US server.
None.