Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Multi Terrain Maps
Multi Terrain Maps
Nov 14 2007, 8:31 am
By: shadow.wraith  

Nov 14 2007, 8:31 am shadow.wraith Post #1



I'm makign an Mid Sized RPG just to kill time these days and was wandering... Can a map be made useing "all" of the terrain types? If so, why hasn't it been implimented into an Editor like SCMDRAFT 2, etc. And if not, then blow me away with ur simplest reasons. :)



None.

Nov 14 2007, 7:56 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It cannot be made because starcraft can only load one tileset at once, I think.
Maybe some modder can say that reason, but I saw enough of these ideas before and the answer was always: no.




Nov 19 2007, 6:08 am Vrael Post #3



Maybe it's just me, but I think this is one of those things where,
if it could've been done, it would've been done already.



None.

Nov 19 2007, 9:12 pm Esponeo Post #4



Can't be done. This has been posted so many times but I will explain it once again.

Every individual tile in a tileset is represented as a numerical value. All those numerical values have different meanings depending on what tileset you are working on. If you are on Jungle, '602' could represent a patch of dirt whereas if you are using Ash World, '602' could correspond to a lava tile.

You could MODIFY the game files to add terrain from different tilesets into a single tileset, however even then the space you have is very limited, and you could not fit every tile from even two different tilesets into a single tileset.



None.

Nov 19 2007, 10:06 pm Fisty Post #5



thats starcraft for you...



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Nov 20 2007, 1:08 am Esponeo Post #6



Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.



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Nov 20 2007, 8:09 pm Xx.Doom.xX Post #7



Quote from Esponeo
Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.
Maybe Blizzard will be nice!



None.

Nov 22 2007, 5:42 pm Durandal Post #8



If you still hand out precious money for Starcraft II, they really couldn't care less.

Otherwise they'd probably be happy to oblige.



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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