Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Multi Terrain Maps
Multi Terrain Maps
Nov 14 2007, 8:31 am
By: shadow.wraith  

Nov 14 2007, 8:31 am shadow.wraith Post #1



I'm makign an Mid Sized RPG just to kill time these days and was wandering... Can a map be made useing "all" of the terrain types? If so, why hasn't it been implimented into an Editor like SCMDRAFT 2, etc. And if not, then blow me away with ur simplest reasons. :)



None.

Nov 14 2007, 7:56 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It cannot be made because starcraft can only load one tileset at once, I think.
Maybe some modder can say that reason, but I saw enough of these ideas before and the answer was always: no.




Nov 19 2007, 6:08 am Vrael Post #3



Maybe it's just me, but I think this is one of those things where,
if it could've been done, it would've been done already.



None.

Nov 19 2007, 9:12 pm Esponeo Post #4



Can't be done. This has been posted so many times but I will explain it once again.

Every individual tile in a tileset is represented as a numerical value. All those numerical values have different meanings depending on what tileset you are working on. If you are on Jungle, '602' could represent a patch of dirt whereas if you are using Ash World, '602' could correspond to a lava tile.

You could MODIFY the game files to add terrain from different tilesets into a single tileset, however even then the space you have is very limited, and you could not fit every tile from even two different tilesets into a single tileset.



None.

Nov 19 2007, 10:06 pm Fisty Post #5



thats starcraft for you...



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Nov 20 2007, 1:08 am Esponeo Post #6



Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.



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Nov 20 2007, 8:09 pm Xx.Doom.xX Post #7



Quote from Esponeo
Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.
Maybe Blizzard will be nice!



None.

Nov 22 2007, 5:42 pm Durandal Post #8



If you still hand out precious money for Starcraft II, they really couldn't care less.

Otherwise they'd probably be happy to oblige.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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