Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Multi Terrain Maps
Multi Terrain Maps
Nov 14 2007, 8:31 am
By: shadow.wraith  

Nov 14 2007, 8:31 am shadow.wraith Post #1



I'm makign an Mid Sized RPG just to kill time these days and was wandering... Can a map be made useing "all" of the terrain types? If so, why hasn't it been implimented into an Editor like SCMDRAFT 2, etc. And if not, then blow me away with ur simplest reasons. :)



None.

Nov 14 2007, 7:56 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It cannot be made because starcraft can only load one tileset at once, I think.
Maybe some modder can say that reason, but I saw enough of these ideas before and the answer was always: no.




Nov 19 2007, 6:08 am Vrael Post #3



Maybe it's just me, but I think this is one of those things where,
if it could've been done, it would've been done already.



None.

Nov 19 2007, 9:12 pm Esponeo Post #4



Can't be done. This has been posted so many times but I will explain it once again.

Every individual tile in a tileset is represented as a numerical value. All those numerical values have different meanings depending on what tileset you are working on. If you are on Jungle, '602' could represent a patch of dirt whereas if you are using Ash World, '602' could correspond to a lava tile.

You could MODIFY the game files to add terrain from different tilesets into a single tileset, however even then the space you have is very limited, and you could not fit every tile from even two different tilesets into a single tileset.



None.

Nov 19 2007, 10:06 pm Fisty Post #5



thats starcraft for you...



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Nov 20 2007, 1:08 am Esponeo Post #6



Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.



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Nov 20 2007, 8:09 pm Xx.Doom.xX Post #7



Quote from Esponeo
Quote
thats starcraft for you...
That statement is ignorant. Even in Warcraft 3 you were limited in the tiles you could use, and you will no doubt be limited in SC2 as well.
Maybe Blizzard will be nice!



None.

Nov 22 2007, 5:42 pm Durandal Post #8



If you still hand out precious money for Starcraft II, they really couldn't care less.

Otherwise they'd probably be happy to oblige.



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[10:57 pm]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: As for the 0 bytes zip, you just rename the file extension of any 0-byte file to zip. I however had to make it 1 byte because SEN throws an error when uploading a 0 bytes file.
yeah, that much is obvious, but I can only check if that's actualy the case (and not just the size rounded down) if I download the file.
[10:52 pm]
NudeRaider -- Oh and that's on Win 10 as well, but a IoT Enterprise LTSC edition which (I think?) misses the latest feature upgrades, despite being current on security updates.
[10:48 pm]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: On Win10, when I right-click > New > Compressed Folder, I get the 22B file that I had. This is only the EOCD header, with the magic number 0x06054B50 and the remaining 18 bytes are null.
oof, so much to unpack for such a seemingly insignificant topic. Firstly I tried with 7zip. Choosing the default right click > 7zip > Send to "filename.zip" on an empty file creates a 156 Bytes .zip. 82 Bytes I only get via custom options. Secondly I don't have > New > Compressed folder, I have Send To > Compressed (zipped) Folder. When I do that Windows refuses to create it because it's empty. If I do it on a 0 Byte file the resulting zip is 140 Bytes. Under rightclick -> new (on the empty area of a folder) I can only create a (regular) folder and several file types like text, spreadsheet, image etc. but not zip.
[03:09 pm]
DarkenedFantasies -- As for the 0 bytes zip, you just rename the file extension of any 0-byte file to zip. I however had to make it 1 byte because SEN throws an error when uploading a 0 bytes file.
[03:07 pm]
DarkenedFantasies -- On Win10, when I right-click > New > Compressed Folder, I get the 22B file that I had. This is only the EOCD header, with the magic number 0x06054B50 and the remaining 18 bytes are null.
[08:36 am]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: i was typing 0KB as shorthand for 0.02KB, but what would you be curious about? could simply be any type of empty file that's had the file extension renamed to zip. with 0 bytes of data, there's nothing at all to investigate.
yes. That's already 2 things I'd investigate. :lol: Also still interested at 20 Bytes because the smallest I can get is 82.
[07:11 am]
DarkenedFantasies -- here ya go, I updated it to a 0KB zip file... or is it truly 0KB this time? hmmmmmmm...
[07:07 am]
DarkenedFantasies -- i was typing 0KB as shorthand for 0.02KB, but what would you be curious about? could simply be any type of empty file that's had the file extension renamed to zip. with 0 bytes of data, there's nothing at all to investigate.
[06:34 am]
NudeRaider -- DarkenedFantasies
DarkenedFantasies shouted: Ultraviolet There are 5 downloads on my 0KB zip file, so I think a bunch of those gotta be bots or dummies.
tbh if I noticed this I'd probably download out of curiosity because zip has overhead, so 0 bytes ain't possible
[2026-1-27. : 12:56 am]
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