I have heard about this from a lot of people, yet i have no idea of what it is or wat its good for. I'm always willing to learn something new about mapping to help improve my skills

. So all im asking for is a explanation of what is it, how to set up triggers for it, and any other information about it that i may need. Sorry im so stupid and have to ask stuff a lot
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A mobile grid is a set of locations that follow a particular unit (Optional) and can create units at a certain point in the grid, and with burrowed unit's can also supply added feature's. I myself haven't mastered how to set up one of these grids, but I'm fairly clear on the concept of what it is. Uses for these mobile grids are that of arena maps and sophisticated RPG's I believe.
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A "Mobile Grid" is a method of detecting anything around your unit that your center location is set on(A unit that can be detected via triggers easily by moving a trigger constantly over it)... including in any direction for e.g. 3 x 3 gird detects in north south east and west also the diagonal directions north east - north west - south east - south west then finally center
Undetailed version on how to actually make a mobile grid (its long for a un-detailed version

)
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To detect a direction what you have to do is realize the preset algorithm(Pattern that repeats itself but seems random) for e.g. in a 3 by 3 grid (The pattern is not true as i don't know the real algorithm(Pattern) by heart i just need to make a test map to find it out with probably half of my time
(a1) (a2) (a3)
(b1) (b2) (b3)
(c1) (c2) (c3)
(number and letter) = 1 unit
center (b2) is where your unit is and there is a single location detecting all 9 units say you want to detect where top right is... easy
top is (a3) so you will try to get (a3) but to get this you have to know the pattern (algorithm) lets say when you give 1 unit to another player first unit to always be picked is (b1) then (a1) so on and so forth say this pattern was
(b1) (a1) (a3) (b2) (c1) (a2) (c2) (c3) (a2) (b3)
and since top right was (a3) then you will give 2 units to another player then you will center a smaller location on this unit then you have top right detected... easy well long but easy, i tried to simplify as much i could
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To detect a direction what you have to do is realize the preset algorithm(Pattern that repeats itself but seems random) for e.g. in a 3 by 3 grid (The pattern is not true as i don't know the real algorithm(Pattern) by heart i just need to make a test map to find it out with probably half of my time
(a1) (a2) (a3)
(b1) (b2) (b3)
(c1) (c2) (c3)
(number and letter) = 1 unit
center (b2) is where your unit is and there is a single location detecting all 9 units say you want to detect where top right is... easy
top is (a3) so you will try to get (a3) but to get this you have to know the pattern (algorithm) lets say when you give 1 unit to another player first unit to always be picked is (b1) then (a1) so on and so forth say this pattern was
(b1) (a1) (a3) (b2) (c1) (a2) (c2) (c3) (a2) (b3)
and since top right was (a3) then you will give 2 units to another player then you will center a smaller location on this unit then you have top right detected... easy well long but easy, i tried to simplify as much i could
Whenever a set number of units within a location have an action applied to them they are picked in the following order.
Left-Most first. Then if the units have the same X coordinate then the Uppermost is picked first. This is the "Algorithm" your referring to.
It is essentially the same for actions that pick units in a location. Specifically the "Give Units" and "Center Location" as what is being taken advantage of here.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
To put it simply,
a mobile grid is a method to place locations around your hero, instead of centered on him.
With that you can do a number of things. For example shoot a missile (e.g. scourge) in a certain direction, detect from which angle enemies are coming, create explosion effects in a pattern, and much more.
I suggest reading our wiki article on
mobile grids. It's not only about mobile grids, but also on grids in general. If you don't care about other grids just scroll down to
Mobile Grids.
The easiest mobile grid to set up would be 9 devourers to detect or display a square around the area.
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I suggest reading our wiki article on
mobile grids. It's not only about mobile grids, but also on grids in general. If you don't care about other grids just scroll down to
Mobile Grids.
Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
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Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
It's a wiki written to teach people concepts, not give credit to the founder(s) of the concept. You could have called the concept whatever you wish if you had written that particular wiki section.
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Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
It's a wiki written to teach people concepts, not give credit to the founder(s) of the concept. You could have called the concept whatever you wish if you had written that particular wiki section.
Yes I understand that, and I want complaining about the lack of being recognized. I just found it surprising cause I wasn't aware that other people had experimented with that kind of system since I haven't kept up with SC1 map making for about 5 years. A lot of the feedback at the time consist of 'WTFs' about how useless it was. Ether way the link to Reflector was enough to get my weekly ego boost. I'd like to see the kind of maps people have used the technique for as hadn't expanded on the concept much.
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Well the staredit wiki fourms won't get much put in to it about people just the concepts\
since as i found out it takes a while to get names down
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Whenever a set number of units within a location have an action applied to them they are picked in the following order.
Left-Most first. Then if the units have the same X coordinate then the Uppermost is picked first. This is the "Algorithm" your referring to.
It is essentially the same for actions that pick units in a location. Specifically the "Give Units" and "Center Location" as what is being taken advantage of here.
Ties are broken by whichever unit most recently occupies that tied X coordinate, and it works exactly the same way for actions. If none of the units have ever moved since the beginning of the map it is broken by whichever has the greatest index.
I suggest reading our wiki article on
mobile grids. It's not only about mobile grids, but also on grids in general. If you don't care about other grids just scroll down to
Mobile Grids.
Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
I can't remember but it may've been me who named it that. I could be wrong.
Interesting wiki... I find it especially interesting to see a tutorial for my coordinate unit-less grid now apparently named "Location Grid".
It's a wiki written to teach people concepts, not give credit to the founder(s) of the concept. You could have called the concept whatever you wish if you had written that particular wiki section.
Yes I understand that, and I want complaining about the lack of being recognized. I just found it surprising cause I wasn't aware that other people had experimented with that kind of system since I haven't kept up with SC1 map making for about 5 years. A lot of the feedback at the time consist of 'WTFs' about how useless it was. Ether way the link to Reflector was enough to get my weekly ego boost. I'd like to see the kind of maps people have used the technique for as hadn't expanded on the concept much.
Actually, I wrote the wiki article on Location Grids and I did give you
credit (see History section at bottom). Very few people are technical enough to use them, unfortunately. The only people I'm aware of that have are myself, Lethal_Illusion and Yoonkwun. Even worse is that I never seemed to release the maps I made that employed them.
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