Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Space-based Diplomacy Map?
Space-based Diplomacy Map?
Nov 6 2007, 7:34 am
By: huxley  

Nov 6 2007, 7:34 am huxley Post #1



So I started tinkering in SCM Draft2, and figured out what I need to do regarding "no fly zones" for planets (except dropships, shuttles and/or overlords), but was wondering if there is an easier way to reduce the number of triggers I will need to preserve.

Otherwise, I will need to create 1 trigger per ship per location per side of the square.

If you need a visual to get a better understanding of what I'm trying to incorporate into this Space Diplomacy map, try this:

http://i23.tinypic.com/118d8g5.jpg



None.

Nov 6 2007, 1:06 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from huxley
So I started tinkering in SCM Draft2, and figured out what I need to do regarding "no fly zones" for planets (except dropships, shuttles and/or overlords), but was wondering if there is an easier way to reduce the number of triggers I will need to preserve.

Otherwise, I will need to create 1 trigger per ship per location per side of the square.

If you need a visual to get a better understanding of what I'm trying to incorporate into this Space Diplomacy map, try this:

http://i23.tinypic.com/118d8g5.jpg
Just make 1 trigger owned by all players with condition always that has many actions: 1 action per unit you want to keep out.
those actions would look like this:
Move all Protoss Carriers for Current Player at 'base1 l' to 'base1 s'

If no Protoss Carrier is "on" the planet the trigger will run, but will not do anything.
Just keep in mind to have the location much larger than the platform or long ranged units like carriers could siege some buildings from outside. 4 additional locations per planet is not recommended, since you can only have 255 locations - which may sound much but as your map progresses you will sure reach the limit. And changing such things you have decided at the beginning of your project is a pain and very time consuming.

Post has been edited 1 time(s), last time on Nov 6 2007, 1:15 pm by NudeRaider.




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[03:07 pm]
UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
[04:16 am]
lil-Inferno -- fart screen
[2026-11-09. : 3:49 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: :wob: maybe not replaced, just add a discord applet below the shoutbox imo
split screen. Left side shoutbox, right side discord meme channel
[2026-11-08. : 10:23 pm]
Ultraviolet -- :wob: maybe not replaced, just add a discord applet below the shoutbox imo
[2026-11-08. : 9:24 pm]
O)FaRTy1billion[MM] -- :wob:
[2026-11-08. : 6:20 pm]
Symmetry -- :wob:
[2026-11-08. : 4:53 pm]
UndeadStar -- but what would happen to the :wob: chains?
[2026-11-08. : 10:38 am]
ihjel -- The shoutbox should be replaced with a live feed of the discord so the side doesn't look as dead.
[2026-11-07. : 3:22 am]
Symmetry -- because there's also Starforge 2 and chkdraft
[2026-11-07. : 3:22 am]
Symmetry -- oh that's the one that was linked
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