Hi, I'm currently making a new version of my map, The Undead Madness, but i want to add an anti-hack to the map so it drops hackers. I noticed A LOT of hackers on battle.net nowadays and would greatly appreciate the help. I also am going to lock the map using uberation, but if theres a better program to use to lock it please recommend it. Please reply or post message me, my map is complete but i wont release it without antihack, I'll also post it on this site with credit to the one who helps me figure it out. thanks
None.
Good luck. Most hacks can't be detected by maps. At all. The most well-known (AFAIK) hack, Oblivion, can even hide itself from [wiki=EUDs]EUD[/wiki]-based detection, and that stuff can read SC's RAM directly.
You could add a DEFEAT-based banning system, but there's a
n app hack for that. I think it's commonly called the "staying alive" hack, and it allows a hacker to stay in-game even after the match ends. Forcing a hacker to view a [wiki=Crashlist]crashing unit or sprite[/wiki] is also ineffective, as at least one hack (Oblivion) protects its users from such crashes.
Basically, no. If your map
depends on anti-hacks, you're royally screwed.
None.
Map vision data is allocated dynamically as far as I tested, so you can't use EUD detection for an anti map hack. However, there's no way for any hack/program to prevent an EUD desync banning system even in theory. Here's a link for it:
http://www.staredit.net/topic/10381/ but it's quite involved so if you don't even know what EUDs are I wouldn't say it's worth the effort.
http://www.staredit.net/topic/10081/ is considered a good compressor nowadays, but remember any map can be unprotected really, so you should aim for compression, not protection.
None.