Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Adding Anti-hack to map
Adding Anti-hack to map
Apr 16 2010, 7:05 am
By: Teslawave  

Apr 16 2010, 7:05 am Teslawave Post #1



Hi, I'm currently making a new version of my map, The Undead Madness, but i want to add an anti-hack to the map so it drops hackers. I noticed A LOT of hackers on battle.net nowadays and would greatly appreciate the help. I also am going to lock the map using uberation, but if theres a better program to use to lock it please recommend it. Please reply or post message me, my map is complete but i wont release it without antihack, I'll also post it on this site with credit to the one who helps me figure it out. thanks



None.

Apr 17 2010, 2:00 am DavidJCobb Post #2



Good luck. Most hacks can't be detected by maps. At all. The most well-known (AFAIK) hack, Oblivion, can even hide itself from [wiki=EUDs]EUD[/wiki]-based detection, and that stuff can read SC's RAM directly.

You could add a DEFEAT-based banning system, but there's an app hack for that. I think it's commonly called the "staying alive" hack, and it allows a hacker to stay in-game even after the match ends. Forcing a hacker to view a [wiki=Crashlist]crashing unit or sprite[/wiki] is also ineffective, as at least one hack (Oblivion) protects its users from such crashes.

Basically, no. If your map depends on anti-hacks, you're royally screwed.



None.

Apr 17 2010, 2:42 am Cinolt Post #3



Map vision data is allocated dynamically as far as I tested, so you can't use EUD detection for an anti map hack. However, there's no way for any hack/program to prevent an EUD desync banning system even in theory. Here's a link for it: http://www.staredit.net/topic/10381/ but it's quite involved so if you don't even know what EUDs are I wouldn't say it's worth the effort.

http://www.staredit.net/topic/10081/ is considered a good compressor nowadays, but remember any map can be unprotected really, so you should aim for compression, not protection.



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