DDS Assistance.
Mar 16 2010, 5:08 am
By: FlashBeer  

Mar 16 2010, 5:08 am FlashBeer Post #1



I read that you could make eternal scarabs by using the 'Generic Command' and 'Units Patrol' AI. You just have to wait until the non-eternal scarabs explode to weed them out.

So what the is exact process of obtaining and using eternal scarabs? Do I just constantly run the 2 AIs?



None.

Mar 16 2010, 5:13 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://www.staredit.net/wiki/Direct_Damage_System_(DDS)
Scroll to step 2.

Keep in mind that using the wiki before posting is part of the posting rules.

Post has been edited 1 time(s), last time on Mar 16 2010, 6:08 pm by NudeRaider. Reason: typo




Mar 16 2010, 5:18 am FlashBeer Post #3



I am aware, and have read that, as well as about 3 hours in the search.



None.

Mar 16 2010, 6:31 am SelfPossessed Post #4



For controlling Scarabs in general, http://www.staredit.net/wiki/Ordering_and_Using_Interceptors/Scarabs

For using it with DDS, it isn't practical. No matter which method you use (Random Suicide or move to unplacable), the Scarab will die. With Random Suicide, the death is delayed for a few seconds, but I have found no means of preventing it altogether. Once the Scarab dies, generating new eternal Scarabs would take far too long due to the weeding process.



None.

Mar 16 2010, 4:24 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well then where exactly is your problem? The process is explained in detail. Testing out if you have to run the AIs constantly or not should be easy and quickly done.
I'm not entirely sure but I'd suppose you only have to set the command point once (why should you have set the target over and over?) and you have to apply the patrol AI to every new scarab (how would new scarabs know where to go and why should the old ones forget their order?).




Mar 16 2010, 6:04 pm FlashBeer Post #6



So what I'm wondering is, what is the exact process of filtering the scarabs that last forever, from the ones that do last?

Do I just run the AI once, or once after every scarab is made?
Do I run the AI at location?
Do I run the AI before or after I move it to storage?
Am I suppose to only have 1 scarab out at a time?

Running all these tests would take a while, as I am not sure on a lot of things. The wiki explains only how to store temporary-lasting scarabs indefinitely- however, this consumes a lot of weapon sprites.



None.

Mar 16 2010, 6:14 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

1) The set command point once, the patrol after every scarab
2) yes. Command point needs a destination, patrol needs a start
3) after moving them to the long location to weed them out.
4) you can have as many reavers spitting out scarabs simultaneously as you need.




Mar 16 2010, 6:38 pm JaFF Post #8



We really should update that article. The system explained there sucks. :P



None.

Mar 16 2010, 10:30 pm FlashBeer Post #9



I have tried setting the 'generic command' once at the long storage bar, then created a scarab, moved one to the start of the storage, and ran 'units to patrol' at the start. It took a while to get the golden scarabs, but they didn't last forever, nor did they do dmg every loop. What am I doing wrong?



None.

Mar 17 2010, 12:37 am SelfPossessed Post #10



Quote from SelfPossessed
For controlling Scarabs in general, http://www.staredit.net/wiki/Ordering_and_Using_Interceptors/Scarabs

For using it with DDS, it isn't practical. No matter which method you use (Random Suicide or move to unplacable), the Scarab will die. With Random Suicide, the death is delayed for a few seconds, but I have found no means of preventing it altogether. Once the Scarab dies, generating new eternal Scarabs would take far too long due to the weeding process.

Quoted for emphasis.



None.

Mar 17 2010, 12:50 am FlashBeer Post #11



My purpose wasn't to get the scarabs to walk, but instead, to last forever. I already know about random suicide and move to unplaceable. Since I am not getting anywhere with this topic, I'll just go with move to unplaceable for my purposes.

Thank you everyone for trying.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
Please log in to shout.


Members Online: O)FaRTy1billion[MM]