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ID Name Last Active Contact Activity Topics Posts Minerals
3937 liver Nov 25 2008, 10:16 am Hidden 3 1 2 0
3938 DSM-LeoReaper Jan 21 2012, 9:00 pm Hidden 52 0 6 0
3940 Anti.Z Nov 25 2008, 12:47 am Hidden 3 0 1 0
3941 frostysbite Nov 25 2008, 3:56 am Hidden 3 0 0 0
3942 Ginyu Nov 25 2008, 5:17 am Hidden 3 0 0 0
3943 Wolfsaben Nov 30 2008, 3:01 am Hidden 3 1 4 0
3944 theMadSc13nt1st Nov 26 2008, 12:39 am Hidden 3 0 0 0
3945 kyle128 Nov 26 2008, 2:03 am Hidden 3 0 0 0
3946 lil-monster Nov 26 2008, 2:44 am Hidden 3 0 0 0
3947 OutOfTouch Apr 12 2011, 9:49 pm Hidden 21 3 14 0
3948 nep44 Nov 26 2008, 7:12 pm Hidden 2 0 1 0
3949 3people2deaths1life Nov 28 2008, 6:41 pm Hidden 4 0 0 0
3950 Agro Nov 26 2008, 8:47 pm Hidden 3 0 0 0
3951 Battleaxe3 Aug 30 2009, 1:22 am Hidden 6 0 0 0
3952 strupan Sep 11 2009, 5:24 am Hidden 35 9 52 0
3954 Verwolf Jan 1 1970, 12:00 am Hidden 1 0 0 0
3955 reiyo_oki Feb 17 2009, 8:29 am Hidden 22 1 7 0
3956 Abysmal_Mike May 22 2009, 10:54 pm Hidden 12 3 5 0
3957 2245a Nov 28 2008, 3:32 pm Hidden 2 0 0 0
3960 Buftis May 17 2010, 11:08 pm Hidden 69 2 13 0
3961 R0xY0S0x Nov 29 2008, 5:30 am Hidden 3 1 1 0
3962 xxlilxlilxx19 Nov 29 2008, 7:08 pm Hidden 2 0 0 0
3963 Lagunamr2 Nov 29 2008, 11:45 pm Hidden 3 0 0 0
3965 hacker14 Jan 25 2011, 10:40 pm Hidden 20 0 1 0
3967 Marshot May 4 2011, 6:50 pm Hidden 171 4 24 0
3968 Bonokielce Dec 11 2009, 2:07 pm Hidden 5 0 0 0
3969 nansae5 Dec 13 2008, 6:26 pm Hidden 2 0 1 0
3970 LeafyOwNu2 Nov 30 2008, 9:27 pm Hidden 3 0 0 0
3971 studd114 Dec 1 2008, 11:42 am Hidden 3 0 0 0
3973 Legion Sep 27 2011, 11:25 am Hidden 37 0 8 16

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[12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
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