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ID Name Last Active Contact Activity Topics Posts Minerals
3895 Happy_Buddha May 30 2009, 2:32 am Hidden 2 1 1 0
3898 EvilDrone Feb 17 2011, 10:42 am Hidden 121 0 1 0
3899 konflikt Jun 2 2023, 4:27 am Hidden 219 6 61 0
3900 Stigma.Chaos Nov 16 2008, 10:26 am Hidden 2 0 0 0
3901 JuGGerNaunT Nov 16 2008, 3:15 pm Hidden 2 0 0 0
3902 cubanbro22 Nov 16 2008, 4:46 pm Hidden 2 0 0 0
3903 Fusioneko Oct 20 2014, 9:38 am Hidden 12 1 2 0
3904 miha3l Nov 17 2008, 12:45 am Hidden 3 0 0 0
3905 Insane Crusader Jun 2 2010, 7:43 am Hidden 55 3 46 0
3908 DViantGamer Nov 17 2008, 2:59 pm Hidden 2 1 3 0
3910 KiIIer2121 Jul 4 2009, 7:46 pm Hidden 152 4 9 0
3911 Cowman2333 Sep 29 2009, 9:16 pm Hidden 45 0 0 0
3912 m.0.n.3.y Nov 29 2024, 7:48 am Hidden 429 55 358 95
3914 Commander_Gamma Apr 25 2009, 11:15 pm Hidden 2 0 0 0
3915 zamzx Dec 8 2008, 4:01 am Hidden 23 0 2 0
3917 bigbird27 Dec 23 2008, 6:27 am Hidden 37 1 2 0
3918 Xx.Aluviel.xX Apr 18 2009, 3:28 pm Hidden 17 0 2 0
3921 Storm_Surge Jan 1 1970, 12:00 am Hidden 1 0 0 0
3922 LuBu- Nov 20 2008, 6:18 am Hidden 3 0 4 0
3923 GrimF-nReaper Nov 20 2008, 3:03 pm Hidden 2 0 0 0
3925 Something Dutch Nov 21 2008, 12:21 am Hidden 3 0 1 0
3926 JusticeLeague Nov 21 2008, 2:24 am Hidden 3 0 0 0
3927 Andrew.wa Jan 19 2009, 7:16 am Hidden 5 0 0 0
3929 Martin1994 Jan 2 2010, 8:34 am Hidden 58 3 9 0
3930 Insanity Nov 22 2008, 8:30 am Hidden 2 0 0 0
3931 Buah Nov 22 2008, 3:12 pm Hidden 2 0 0 0
3932 w1n62 Nov 22 2008, 3:18 pm Hidden 2 0 0 0
3933 Z.Ghost May 12 2009, 5:08 am Hidden 13 0 0 0
3935 Failed-Creation Nov 23 2008, 8:17 am Hidden 3 0 0 0
3936 PsYcHoSiS Jun 15 2009, 8:52 pm Hidden 5 0 0 0

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[12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
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Members Online: Ultraviolet