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3859 Lunes Madness Jan 25 2009, 10:06 pm Hidden 25 12 38 0
3860 TiKels Sep 26 2017, 2:08 pm Hidden 1637 112 2692 17
3861 Porksicles Nov 13 2008, 1:04 am Hidden 5 0 0 0
3863 SuPeR_xD Jan 1 1970, 12:00 am Hidden 1 0 0 0
3864 darkwar Nov 11 2008, 2:39 am Hidden 4 0 0 0
3865 kidblaze May 22 2009, 10:09 pm Hidden 46 24 108 0
3867 azclawft Nov 10 2008, 6:44 pm Hidden 3 0 0 0
3868 RyuDragunTES Nov 20 2008, 2:40 am Hidden 7 0 0 0
3869 9tNINE Nov 10 2008, 11:53 pm Hidden 3 0 0 0
3870 Upiorrek Nov 24 2008, 2:30 pm Hidden 7 0 0 0
3871 kevrock1208 Nov 11 2008, 5:00 am Hidden 3 0 0 0
3872 707a Jan 14 2009, 9:41 am Hidden 6 0 0 0
3873 Mahoney Nov 21 2008, 11:57 pm Hidden 5 0 0 0
3875 madm4rk Jan 1 1970, 12:00 am Hidden 1 0 0 0
3876 Optimus_Dime Nov 12 2008, 2:56 pm Hidden 3 0 0 0
3877 drummerivan Nov 11 2008, 7:46 pm Hidden 3 0 0 0
3878 zealot14 Nov 12 2008, 7:42 pm Hidden 3 0 0 0
3880 votx32 Jul 17 2013, 6:12 pm Hidden 5 0 0 0
3881 SaidinIncarnate Nov 18 2008, 1:17 am Hidden 7 2 7 0
3882 Norn Nov 13 2008, 10:02 pm Hidden 3 0 0 0
3883 Kinetic Nov 14 2008, 3:00 am Hidden 3 0 3 0
3884 animesaint Nov 14 2008, 12:08 am Hidden 3 0 0 0
3885 Darkfox01 Dec 26 2008, 7:05 pm Hidden 24 0 4 0
3887 Error Nov 16 2008, 10:44 am Hidden 4 0 0 0
3889 ForTheSwarm Apr 18 2020, 12:57 am Hidden 767 23 1090 32
3890 ugmojoe Nov 20 2008, 9:27 am Hidden 5 0 0 0
3891 Sassafrass Feb 23 2010, 4:04 am Hidden 6 0 0 0
3892 Brooklyn Dec 17 2008, 5:24 pm Hidden 20 0 0 0
3893 Sia Dec 19 2008, 1:34 pm Hidden 3 0 0 0
3894 univa Nov 15 2008, 11:46 pm Hidden 3 0 0 0

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[11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
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