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3776 WorldCommunistX Oct 26 2008, 11:40 pm Hidden 3 0 0 0
3777 rayco Oct 27 2008, 12:17 am Hidden 3 0 0 0
3779 2slick4u Jan 1 1970, 12:00 am Hidden 1 0 0 0
3780 XenoBlight Nov 9 2008, 6:19 pm Hidden 12 3 18 0
3781 Seijiro Oct 27 2008, 1:26 pm Hidden 2 0 0 0
3784 linkrulz Oct 27 2008, 10:38 pm Hidden 3 0 0 0
3785 Kassc. May 9 2009, 12:21 am Hidden 38 2 5 0
3786 madaaa1 Nov 7 2008, 2:31 pm Hidden 4 0 0 0
3788 BETA_THAN_U Oct 28 2008, 6:51 pm Hidden 3 0 0 0
3790 blupigan Oct 29 2008, 12:44 am Hidden 3 1 3 0
3794 Dumtard Dec 2 2008, 2:09 am Hidden 11 0 0 0
3795 decoup Jan 1 1970, 12:00 am Hidden 1 0 0 0
3797 pAnChOpUnK Dec 4 2008, 10:10 pm Hidden 33 2 9 0
3800 twistedshampoo Oct 30 2008, 11:05 pm Hidden 3 0 0 0
3801 Lord Malvanis Jun 17 2011, 7:13 am Hidden 357 91 458 10
3802 now8fire Nov 11 2008, 1:02 am Hidden 4 0 0 0
3803 shin770221 Oct 31 2008, 7:19 pm Hidden 3 0 0 0
3804 Jolteon Nov 1 2008, 7:10 am Hidden 2 0 0 0
3805 dapoed Jan 1 1970, 12:00 am Hidden 1 0 0 0
3807 BoBik Jan 31 2009, 6:40 pm Hidden 3 0 0 0
3808 WindScythe Nov 2 2008, 3:47 am Hidden 3 0 0 0
3809 isolatedtestie Nov 2 2008, 12:17 pm Hidden 3 0 0 0
3811 hybridOne Nov 2 2008, 9:30 pm Hidden 4 0 0 0
3812 amare123 Nov 2 2008, 5:23 am Hidden 3 0 0 0
3813 NewBKiD Jan 23 2024, 3:59 pm Hidden 8 1 2 0
3814 Black Knight Apr 25 2013, 6:57 am Hidden 361 8 127 0
3815 isolatedtestie3 Jan 1 1970, 12:00 am Hidden 1 0 0 0
3816 GLrunner13 Nov 2 2008, 8:36 pm Hidden 3 0 0 0
3817 sweetnssek Jan 1 1970, 12:00 am Hidden 1 0 0 0
3818 sweetnessek Nov 3 2008, 3:30 am Hidden 3 0 0 0

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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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