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3738 cowboy3817 Oct 21 2008, 10:35 pm Hidden 3 0 0 0
3739 knat_2 Oct 19 2008, 9:41 pm Hidden 3 0 0 0
3740 Prototype Jan 1 1970, 12:00 am Hidden 1 0 0 0
3741 sotanaht Oct 20 2008, 2:06 am Hidden 3 0 1 0
3743 Gummiwormz Oct 28 2008, 11:58 pm Hidden 10 1 2 0
3745 Ragnarok Oct 21 2008, 11:07 am Hidden 2 0 0 0
3746 Vivi57 Dec 8 2008, 10:04 pm Hidden 8 0 0 0
3747 dark_army Oct 23 2008, 11:34 pm Hidden 5 0 0 0
3748 Dr.Grey Jan 1 1970, 12:00 am Hidden 1 0 0 0
3750 BooBooKittieFuk Nov 18 2008, 8:46 pm Hidden 22 14 68 0
3751 gimpexe Oct 22 2008, 1:55 am Hidden 3 0 0 0
3753 Undead_Zeratul Nov 11 2008, 6:52 pm Hidden 13 1 9 0
3754 last Oct 22 2008, 12:21 pm Hidden 2 0 0 0
3755 NooBPooB Feb 1 2009, 5:29 pm Hidden 16 4 20 0
3756 AlbertWesker Jul 25 2014, 7:00 pm Hidden 35 0 1 0
3757 olive_garden Oct 23 2008, 4:42 am Hidden 3 1 1 0
3758 titytwister Jan 1 1970, 12:00 am Hidden 1 0 0 0
3759 ZG_RamseS Oct 23 2008, 9:32 pm Hidden 3 0 0 0
3760 gvc3k Oct 25 2008, 10:21 pm Hidden 5 0 0 0
3761 majia1166 Dec 14 2016, 1:30 pm Hidden 69 1 2 0
3763 isolatedmember2 Jan 1 1970, 12:00 am Hidden 1 0 0 0
3764 iCafeMoto Aug 11 2009, 12:36 am Hidden 20 7 46 0
3765 Redcoatwright Mar 22 2009, 2:24 am Hidden 3 0 0 0
3766 Waken Oct 27 2008, 7:39 pm Hidden 6 0 0 0
3767 andy870717 Oct 26 2008, 7:21 pm Hidden 5 0 0 0
3770 Dama Oct 25 2008, 5:34 pm Hidden 3 1 2 0
3771 Btaro Oct 25 2008, 6:19 pm Hidden 3 0 0 0
3772 DeathWalking Jan 22 2009, 12:09 am Hidden 4 0 0 0
3773 ia-tidus Jan 15 2009, 11:16 am Hidden 15 0 0 0
3774 bbqsnacker Jan 1 1970, 12:00 am Hidden 1 0 0 0

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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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