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ID Name Last Active Contact Activity Topics Posts Minerals
3700 Shroomz Apr 18 2009, 2:59 pm Hidden 19 0 12 0
3701 alayou Nov 5 2010, 3:50 am Hidden 32 4 48 0
3703 SoL- Feb 4 2009, 6:15 am Hidden 16 3 20 0
3704 Chronomasters Oct 15 2008, 4:29 pm Hidden 5 0 0 0
3705 Icy_ Oct 21 2009, 8:33 pm Hidden 10 1 1 0
3706 Bmxace Oct 13 2008, 9:44 pm Hidden 3 0 0 0
3707 shibbymorfius Oct 14 2008, 1:00 am Hidden 3 0 0 0
3708 evildogs1 Oct 14 2008, 1:57 am Hidden 3 0 0 0
3710 firemaru Oct 19 2008, 8:58 pm Hidden 8 0 0 0
3711 Jemini-Star Oct 14 2008, 6:31 am Hidden 2 0 0 0
3712 HaDouKen Oct 30 2008, 12:13 am Hidden 10 0 1 0
3715 FuNkY Nov 5 2017, 3:41 am Hidden 161 0 35 44
3716 DTC Oct 15 2008, 8:37 am Hidden 2 0 0 0
3717 X-Lax Oct 14 2008, 9:56 pm Hidden 3 0 0 0
3718 NothingZ Apr 28 2010, 2:00 am Hidden 32 4 40 0
3719 xxxstoneyxxx Feb 16 2009, 12:11 am Hidden 17 0 1 0
3720 Lucky.307 Mar 8 2009, 10:35 pm Hidden 20 3 8 0
3721 pmm211 Oct 16 2008, 4:27 am Hidden 3 0 0 0
3723 brendanfly Oct 16 2008, 4:50 pm Hidden 3 1 1 0
3724 sonata~arctica Oct 17 2008, 5:11 pm Hidden 3 0 0 0
3725 Artaniz Oct 17 2008, 11:45 pm Hidden 3 0 0 0
3727 ligustah Oct 18 2008, 11:53 am Hidden 2 0 0 0
3728 jundor Oct 18 2008, 6:34 pm Hidden 3 0 0 0
3729 gral9876 Oct 18 2008, 6:39 pm Hidden 3 0 0 0
3730 Agaligan Oct 18 2008, 8:36 pm Hidden 3 0 0 0
3731 hell angleb Oct 18 2008, 10:04 pm Hidden 3 0 0 0
3733 lin2k4 Oct 19 2008, 3:22 am Hidden 3 0 0 0
3734 Number1SuperGuy Apr 2 2009, 9:55 am Hidden 4 2 3 0
3736 highvy Oct 20 2008, 11:01 am Hidden 3 0 0 0
3737 diablo99939 Oct 19 2008, 4:17 pm Hidden 3 0 0 0

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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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