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3661 wuxizhilang Oct 7 2008, 2:41 pm Hidden 3 2 2 0
3663 StealthEffect Oct 7 2008, 2:50 am Hidden 2 0 0 0
3664 Sh0ck0 Oct 7 2008, 7:33 am Hidden 2 0 1 0
3669 medusa_wurm Dec 3 2008, 1:14 am Hidden 13 0 5 0
3670 RISKED911 Sep 11 2011, 5:41 am Hidden 167 18 136 0
3672 DemonLord_97 Apr 26 2010, 2:50 am Hidden 16 0 1 0
3673 UnknownEnemyZero Oct 20 2008, 4:30 am Hidden 4 2 3 0
3674 endusto Jan 1 1970, 12:00 am Hidden 1 0 0 0
3675 Spacemushrooms Oct 18 2009, 3:57 pm Hidden 10 0 1 0
3676 DaltonSerdynski May 25 2010, 11:51 am Hidden 129 14 211 0
3678 dwaasje Oct 9 2008, 9:05 pm Hidden 3 0 0 0
3679 Cooleosis Oct 9 2008, 9:22 pm Hidden 3 0 0 0
3680 Synapse Dec 3 2008, 1:40 am Hidden 9 0 0 0
3681 V.i.r.u.s Oct 31 2008, 7:48 am Hidden 11 0 0 0
3682 rafan Oct 11 2008, 2:55 am Hidden 3 0 0 0
3684 m_jackson Oct 10 2008, 10:07 pm Hidden 3 0 0 0
3685 wasis Oct 10 2008, 10:32 pm Hidden 3 0 0 0
3687 milly Oct 22 2008, 1:47 am Hidden 5 1 2 0
3688 Lore Oct 11 2008, 5:05 am Hidden 2 0 0 0
3689 itsme001 Oct 11 2008, 7:05 am Hidden 2 0 0 0
3690 SPOKEN20 Jan 1 1970, 12:00 am Hidden 1 0 0 0
3691 darkplayer2008 Nov 2 2008, 1:09 pm Hidden 3 0 0 0
3692 hashmalum8 Oct 11 2008, 11:27 pm Hidden 3 0 0 0
3693 M0Ds 4 me Oct 11 2008, 9:29 pm Hidden 3 0 0 0
3694 rastatrollman Oct 11 2008, 10:58 pm Hidden 3 0 0 0
3695 SpaceDominator Mar 27 2009, 8:45 pm Hidden 17 1 3 0
3696 Oo.TyRe.oO Oct 13 2008, 6:31 pm Hidden 4 0 0 0
3697 dle9999 Oct 12 2008, 9:24 pm Hidden 3 0 0 0
3698 stuckinbangor Oct 12 2008, 9:41 pm Hidden 3 0 0 0
3699 omnikilla Oct 13 2008, 2:28 am Hidden 3 0 0 0

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[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
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