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ID Name Last Active Contact Activity Topics Posts Minerals
3619 Perseus_18 Oct 3 2008, 1:38 am Hidden 5 1 2 0
3620 Radioactive Apr 6 2014, 5:32 am Hidden 23 2 8 2
3622 chunnan Sep 30 2008, 2:35 pm Hidden 3 0 0 0
3623 regis Sep 30 2008, 5:05 pm Hidden 3 0 0 0
3624 TheGoodLife Nov 5 2008, 1:58 am Hidden 23 0 22 0
3628 lilkhmerboi9 Feb 11 2009, 12:46 am Hidden 7 0 0 0
3629 criyton Oct 1 2008, 5:43 am Hidden 2 3 6 0
3630 leinad Oct 2 2008, 9:53 am Hidden 3 0 0 0
3632 Joe Joe Z Nov 10 2008, 11:47 pm Hidden 5 0 0 0
3635 Kinexkid90 Jan 6 2011, 12:12 am Hidden 16 0 2 0
3636 Karite07 Oct 2 2008, 4:10 pm Hidden 3 0 0 0
3638 Sigma Oct 6 2008, 10:31 pm Hidden 7 3 9 0
3639 metroid000 Jun 18 2009, 8:35 pm Hidden 15 3 8 0
3642 EvilOfWolfPack Mar 2 2009, 6:05 am Hidden 16 0 9 0
3643 Graffhyrum Oct 3 2008, 5:07 am Hidden 2 0 0 0
3644 rflorinb Oct 3 2008, 5:51 pm Hidden 3 0 0 0
3645 op3k Oct 3 2008, 11:33 pm Hidden 3 0 0 0
3646 theanmi Oct 5 2008, 4:47 am Hidden 3 0 0 0
3647 asianbubble5 Oct 4 2008, 9:14 am Hidden 2 0 0 0
3648 jorgeka Oct 4 2008, 1:42 pm Hidden 2 0 0 0
3649 coolersis Jan 1 1970, 12:00 am Hidden 1 0 0 0
3650 drim3r Oct 4 2008, 4:57 pm Hidden 3 0 0 0
3651 blizzrdball Jun 21 2010, 8:02 pm Hidden 19 0 2 0
3652 TriGuN Mar 16 2010, 7:51 pm Hidden 5 0 0 0
3653 master_v Apr 10 2009, 6:35 am Hidden 9 0 0 0
3654 Darkov Oct 5 2008, 4:05 pm Hidden 3 1 4 0
3655 Devouring one Oct 5 2008, 5:30 pm Hidden 3 0 0 0
3656 captain keyes Oct 11 2008, 5:38 pm Hidden 5 0 0 0
3658 DjPr3d4t0r Oct 7 2008, 12:07 am Hidden 3 0 0 0
3660 ito Jan 2 2012, 7:10 am Hidden 57 0 0 0

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[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
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